Метод |
Описание |
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DetachCamera ( ) : void |
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GetMesh ( CelestialBody body, Material material ) : GameObject |
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MakeRibbonEdge ( UnityEngine.Vector3d prevPos, UnityEngine.Vector3d edgeCenter, float width, Vector3 vertices, int startIndex ) : void |
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initMeshFromImpact ( CelestialBody body, Mesh mesh, Vector3 impactPosition, Color color ) : void |
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initMeshFromOrbit ( Vector3 bodyPosition, Mesh mesh, Orbit orbit, double startTime, double duration, Color color ) : void |
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initMeshFromTrajectory ( Vector3 bodyPosition, Mesh mesh, Trajectory trajectory, Color color ) : void |
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refreshMesh ( ) : void |
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setDisplayEnabled ( bool enabled ) : void |
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