Method |
Description |
|
DetachCamera ( ) : void |
|
|
GetMesh ( CelestialBody body, Material material ) : GameObject |
|
|
MakeRibbonEdge ( UnityEngine.Vector3d prevPos, UnityEngine.Vector3d edgeCenter, float width, Vector3 vertices, int startIndex ) : void |
|
|
initMeshFromImpact ( CelestialBody body, Mesh mesh, Vector3 impactPosition, Color color ) : void |
|
|
initMeshFromOrbit ( Vector3 bodyPosition, Mesh mesh, Orbit orbit, double startTime, double duration, Color color ) : void |
|
|
initMeshFromTrajectory ( Vector3 bodyPosition, Mesh mesh, Trajectory trajectory, Color color ) : void |
|
|
refreshMesh ( ) : void |
|
|
setDisplayEnabled ( bool enabled ) : void |
|
|