Метод | Описание | |
---|---|---|
Autoload ( string &name ) : bool | ||
CreateDust ( int i, int j, int type, int &dustType ) : bool | ||
Drop ( int i, int j, int type, int &dropType ) : bool | ||
KillSound ( int i, int j, int type ) : bool | ||
KillWall ( int i, int j, int type, bool &fail ) : void | ||
ModifyLight ( int i, int j, int type, float &r, float &g, float &b ) : void | ||
NumDust ( int i, int j, int type, bool fail, int &num ) : void | ||
PostDraw ( int i, int j, int type, |
||
PreDraw ( int i, int j, int type, |
||
RandomUpdate ( int i, int j, int type ) : void | ||
SetDefaults ( ) : void |
public CreateDust ( int i, int j, int type, int &dustType ) : bool | ||
i | int | |
j | int | |
type | int | |
dustType | int | |
Результат | bool |
public Drop ( int i, int j, int type, int &dropType ) : bool | ||
i | int | |
j | int | |
type | int | |
dropType | int | |
Результат | bool |
public KillSound ( int i, int j, int type ) : bool | ||
i | int | |
j | int | |
type | int | |
Результат | bool |
public KillWall ( int i, int j, int type, bool &fail ) : void | ||
i | int | |
j | int | |
type | int | |
fail | bool | |
Результат | void |
public ModifyLight ( int i, int j, int type, float &r, float &g, float &b ) : void | ||
i | int | |
j | int | |
type | int | |
r | float | |
g | float | |
b | float | |
Результат | void |
public NumDust ( int i, int j, int type, bool fail, int &num ) : void | ||
i | int | |
j | int | |
type | int | |
fail | bool | |
num | int | |
Результат | void |
public PostDraw ( int i, int j, int type, |
||
i | int | |
j | int | |
type | int | |
spriteBatch | ||
Результат | void |
public PreDraw ( int i, int j, int type, |
||
i | int | |
j | int | |
type | int | |
spriteBatch | ||
Результат | bool |
public RandomUpdate ( int i, int j, int type ) : void | ||
i | int | |
j | int | |
type | int | |
Результат | void |