C# Class Terraria.ModLoader.GlobalWall

Mostrar archivo Open project: JavidPack/TerraCustom Class Usage Examples

Public Methods

Method Description
Autoload ( string &name ) : bool
CreateDust ( int i, int j, int type, int &dustType ) : bool
Drop ( int i, int j, int type, int &dropType ) : bool
KillSound ( int i, int j, int type ) : bool
KillWall ( int i, int j, int type, bool &fail ) : void
ModifyLight ( int i, int j, int type, float &r, float &g, float &b ) : void
NumDust ( int i, int j, int type, bool fail, int &num ) : void
PostDraw ( int i, int j, int type, SpriteBatch spriteBatch ) : void
PreDraw ( int i, int j, int type, SpriteBatch spriteBatch ) : bool
RandomUpdate ( int i, int j, int type ) : void
SetDefaults ( ) : void

Method Details

Autoload() public method

public Autoload ( string &name ) : bool
name string
return bool

CreateDust() public method

public CreateDust ( int i, int j, int type, int &dustType ) : bool
i int
j int
type int
dustType int
return bool

Drop() public method

public Drop ( int i, int j, int type, int &dropType ) : bool
i int
j int
type int
dropType int
return bool

KillSound() public method

public KillSound ( int i, int j, int type ) : bool
i int
j int
type int
return bool

KillWall() public method

public KillWall ( int i, int j, int type, bool &fail ) : void
i int
j int
type int
fail bool
return void

ModifyLight() public method

public ModifyLight ( int i, int j, int type, float &r, float &g, float &b ) : void
i int
j int
type int
r float
g float
b float
return void

NumDust() public method

public NumDust ( int i, int j, int type, bool fail, int &num ) : void
i int
j int
type int
fail bool
num int
return void

PostDraw() public method

public PostDraw ( int i, int j, int type, SpriteBatch spriteBatch ) : void
i int
j int
type int
spriteBatch Microsoft.Xna.Framework.Graphics.SpriteBatch
return void

PreDraw() public method

public PreDraw ( int i, int j, int type, SpriteBatch spriteBatch ) : bool
i int
j int
type int
spriteBatch Microsoft.Xna.Framework.Graphics.SpriteBatch
return bool

RandomUpdate() public method

public RandomUpdate ( int i, int j, int type ) : void
i int
j int
type int
return void

SetDefaults() public method

public SetDefaults ( ) : void
return void