C# Класс Swordening.SwordeningGame

This is the main type for your game
Наследование: Microsoft.Xna.Framework.Game
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Открытые свойства

Свойство Тип Описание
GameMenus MainMenu
Graphics GraphicsDeviceManager
Textures Texture2D>.Dictionary
gameStateHandler GameStateHandler
musics Song>.Dictionary
mute bool
sounds SoundEffect>.Dictionary

Private Properties

Свойство Тип Описание
ProcessKeyboardInput void

Открытые методы

Метод Описание
SwordeningGame ( ) : System

Защищенные методы

Метод Описание
Draw ( GameTime gameTime ) : void

This is called when the game should draw itself.

Initialize ( ) : void

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.

LoadContent ( ) : void

LoadContent will be called once per game and is the place to load all of your content.

UnloadContent ( ) : void

UnloadContent will be called once per game and is the place to unload all content.

Update ( GameTime gameTime ) : void

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.

Приватные методы

Метод Описание
ProcessKeyboardInput ( ) : void

Reads and processes the input from the keyboard globally.

Описание методов

Draw() защищенный Метод

This is called when the game should draw itself.
protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
Результат void

Initialize() защищенный Метод

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
protected Initialize ( ) : void
Результат void

LoadContent() защищенный Метод

LoadContent will be called once per game and is the place to load all of your content.
protected LoadContent ( ) : void
Результат void

SwordeningGame() публичный Метод

public SwordeningGame ( ) : System
Результат System

UnloadContent() защищенный Метод

UnloadContent will be called once per game and is the place to unload all content.
protected UnloadContent ( ) : void
Результат void

Update() защищенный Метод

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
Результат void

Описание свойств

GameMenus публичное свойство

public MainMenu,Swordening GameMenus
Результат MainMenu

Graphics публичное свойство

public GraphicsDeviceManager Graphics
Результат GraphicsDeviceManager

Textures публичное свойство

public Dictionary Textures
Результат Texture2D>.Dictionary

gameStateHandler публичное свойство

public GameStateHandler,Swordening gameStateHandler
Результат GameStateHandler

musics публичное свойство

public Dictionary musics
Результат Song>.Dictionary

mute публичное свойство

public bool mute
Результат bool

sounds публичное свойство

public Dictionary sounds
Результат SoundEffect>.Dictionary