C# 클래스 Swordening.SwordeningGame

This is the main type for your game
상속: Microsoft.Xna.Framework.Game
파일 보기 프로젝트 열기: ArghyV/Peliohjelmointi-s2011 1 사용 예제들

공개 프로퍼티들

프로퍼티 타입 설명
GameMenus MainMenu
Graphics GraphicsDeviceManager
Textures Texture2D>.Dictionary
gameStateHandler GameStateHandler
musics Song>.Dictionary
mute bool
sounds SoundEffect>.Dictionary

Private Properties

프로퍼티 타입 설명
ProcessKeyboardInput void

공개 메소드들

메소드 설명
SwordeningGame ( ) : System

보호된 메소드들

메소드 설명
Draw ( GameTime gameTime ) : void

This is called when the game should draw itself.

Initialize ( ) : void

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.

LoadContent ( ) : void

LoadContent will be called once per game and is the place to load all of your content.

UnloadContent ( ) : void

UnloadContent will be called once per game and is the place to unload all content.

Update ( GameTime gameTime ) : void

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.

비공개 메소드들

메소드 설명
ProcessKeyboardInput ( ) : void

Reads and processes the input from the keyboard globally.

메소드 상세

Draw() 보호된 메소드

This is called when the game should draw itself.
protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
리턴 void

Initialize() 보호된 메소드

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
protected Initialize ( ) : void
리턴 void

LoadContent() 보호된 메소드

LoadContent will be called once per game and is the place to load all of your content.
protected LoadContent ( ) : void
리턴 void

SwordeningGame() 공개 메소드

public SwordeningGame ( ) : System
리턴 System

UnloadContent() 보호된 메소드

UnloadContent will be called once per game and is the place to unload all content.
protected UnloadContent ( ) : void
리턴 void

Update() 보호된 메소드

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
리턴 void

프로퍼티 상세

GameMenus 공개적으로 프로퍼티

public MainMenu,Swordening GameMenus
리턴 MainMenu

Graphics 공개적으로 프로퍼티

public GraphicsDeviceManager Graphics
리턴 GraphicsDeviceManager

Textures 공개적으로 프로퍼티

public Dictionary Textures
리턴 Texture2D>.Dictionary

gameStateHandler 공개적으로 프로퍼티

public GameStateHandler,Swordening gameStateHandler
리턴 GameStateHandler

musics 공개적으로 프로퍼티

public Dictionary musics
리턴 Song>.Dictionary

mute 공개적으로 프로퍼티

public bool mute
리턴 bool

sounds 공개적으로 프로퍼티

public Dictionary sounds
리턴 SoundEffect>.Dictionary