C# Class Swordening.SwordeningGame

This is the main type for your game
Inheritance: Microsoft.Xna.Framework.Game
Show file Open project: ArghyV/Peliohjelmointi-s2011 Class Usage Examples

Public Properties

Property Type Description
GameMenus MainMenu
Graphics GraphicsDeviceManager
Textures Texture2D>.Dictionary
gameStateHandler GameStateHandler
musics Song>.Dictionary
mute bool
sounds SoundEffect>.Dictionary

Private Properties

Property Type Description
ProcessKeyboardInput void

Public Methods

Method Description
SwordeningGame ( ) : System

Protected Methods

Method Description
Draw ( GameTime gameTime ) : void

This is called when the game should draw itself.

Initialize ( ) : void

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.

LoadContent ( ) : void

LoadContent will be called once per game and is the place to load all of your content.

UnloadContent ( ) : void

UnloadContent will be called once per game and is the place to unload all content.

Update ( GameTime gameTime ) : void

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.

Private Methods

Method Description
ProcessKeyboardInput ( ) : void

Reads and processes the input from the keyboard globally.

Method Details

Draw() protected method

This is called when the game should draw itself.
protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
return void

Initialize() protected method

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
protected Initialize ( ) : void
return void

LoadContent() protected method

LoadContent will be called once per game and is the place to load all of your content.
protected LoadContent ( ) : void
return void

SwordeningGame() public method

public SwordeningGame ( ) : System
return System

UnloadContent() protected method

UnloadContent will be called once per game and is the place to unload all content.
protected UnloadContent ( ) : void
return void

Update() protected method

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
return void

Property Details

GameMenus public property

public MainMenu,Swordening GameMenus
return MainMenu

Graphics public property

public GraphicsDeviceManager Graphics
return GraphicsDeviceManager

Textures public property

public Dictionary Textures
return Texture2D>.Dictionary

gameStateHandler public property

public GameStateHandler,Swordening gameStateHandler
return GameStateHandler

musics public property

public Dictionary musics
return Song>.Dictionary

mute public property

public bool mute
return bool

sounds public property

public Dictionary sounds
return SoundEffect>.Dictionary