C# Class Swordening.SwordeningGame

This is the main type for your game
Inheritance: Microsoft.Xna.Framework.Game
Afficher le fichier Open project: ArghyV/Peliohjelmointi-s2011 Class Usage Examples

Méthodes publiques

Свойство Type Description
GameMenus MainMenu
Graphics GraphicsDeviceManager
Textures Texture2D>.Dictionary
gameStateHandler GameStateHandler
musics Song>.Dictionary
mute bool
sounds SoundEffect>.Dictionary

Private Properties

Свойство Type Description
ProcessKeyboardInput void

Méthodes publiques

Méthode Description
SwordeningGame ( ) : System

Méthodes protégées

Méthode Description
Draw ( GameTime gameTime ) : void

This is called when the game should draw itself.

Initialize ( ) : void

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.

LoadContent ( ) : void

LoadContent will be called once per game and is the place to load all of your content.

UnloadContent ( ) : void

UnloadContent will be called once per game and is the place to unload all content.

Update ( GameTime gameTime ) : void

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.

Private Methods

Méthode Description
ProcessKeyboardInput ( ) : void

Reads and processes the input from the keyboard globally.

Method Details

Draw() protected méthode

This is called when the game should draw itself.
protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
Résultat void

Initialize() protected méthode

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
protected Initialize ( ) : void
Résultat void

LoadContent() protected méthode

LoadContent will be called once per game and is the place to load all of your content.
protected LoadContent ( ) : void
Résultat void

SwordeningGame() public méthode

public SwordeningGame ( ) : System
Résultat System

UnloadContent() protected méthode

UnloadContent will be called once per game and is the place to unload all content.
protected UnloadContent ( ) : void
Résultat void

Update() protected méthode

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
Résultat void

Property Details

GameMenus public_oe property

public MainMenu,Swordening GameMenus
Résultat MainMenu

Graphics public_oe property

public GraphicsDeviceManager Graphics
Résultat GraphicsDeviceManager

Textures public_oe property

public Dictionary Textures
Résultat Texture2D>.Dictionary

gameStateHandler public_oe property

public GameStateHandler,Swordening gameStateHandler
Résultat GameStateHandler

musics public_oe property

public Dictionary musics
Résultat Song>.Dictionary

mute public_oe property

public bool mute
Résultat bool

sounds public_oe property

public Dictionary sounds
Résultat SoundEffect>.Dictionary