C# Класс Server.LootPackEntry

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Открытые методы

Метод Описание
Construct ( Server.Mobile from, bool spawning ) : Item
GetBonusProperties ( ) : int
LootPackEntry ( bool atSpawnTime, LootPackItem items, double chance, LootPackDice quantity, int maxProps, int minIntensity, int maxIntensity ) : System
LootPackEntry ( bool atSpawnTime, LootPackItem items, double chance, int quantity ) : System
LootPackEntry ( bool atSpawnTime, LootPackItem items, double chance, int quantity, int maxProps, int minIntensity, int maxIntensity ) : System
LootPackEntry ( bool atSpawnTime, LootPackItem items, double chance, string quantity ) : System
LootPackEntry ( bool atSpawnTime, LootPackItem items, double chance, string quantity, int maxProps, int minIntensity, int maxIntensity ) : System
Mutate ( Server.Mobile from, Item item ) : Item

Приватные методы

Метод Описание
GetRandomOldBonus ( ) : int

Описание методов

Construct() публичный Метод

public Construct ( Server.Mobile from, bool spawning ) : Item
from Server.Mobile
spawning bool
Результат Item

GetBonusProperties() публичный Метод

public GetBonusProperties ( ) : int
Результат int

LootPackEntry() публичный Метод

public LootPackEntry ( bool atSpawnTime, LootPackItem items, double chance, LootPackDice quantity, int maxProps, int minIntensity, int maxIntensity ) : System
atSpawnTime bool
items LootPackItem
chance double
quantity LootPackDice
maxProps int
minIntensity int
maxIntensity int
Результат System

LootPackEntry() публичный Метод

public LootPackEntry ( bool atSpawnTime, LootPackItem items, double chance, int quantity ) : System
atSpawnTime bool
items LootPackItem
chance double
quantity int
Результат System

LootPackEntry() публичный Метод

public LootPackEntry ( bool atSpawnTime, LootPackItem items, double chance, int quantity, int maxProps, int minIntensity, int maxIntensity ) : System
atSpawnTime bool
items LootPackItem
chance double
quantity int
maxProps int
minIntensity int
maxIntensity int
Результат System

LootPackEntry() публичный Метод

public LootPackEntry ( bool atSpawnTime, LootPackItem items, double chance, string quantity ) : System
atSpawnTime bool
items LootPackItem
chance double
quantity string
Результат System

LootPackEntry() публичный Метод

public LootPackEntry ( bool atSpawnTime, LootPackItem items, double chance, string quantity, int maxProps, int minIntensity, int maxIntensity ) : System
atSpawnTime bool
items LootPackItem
chance double
quantity string
maxProps int
minIntensity int
maxIntensity int
Результат System

Mutate() публичный Метод

public Mutate ( Server.Mobile from, Item item ) : Item
from Server.Mobile
item Item
Результат Item