C# Class Server.LootPackEntry

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Public Methods

Method Description
Construct ( Server.Mobile from, bool spawning ) : Item
GetBonusProperties ( ) : int
LootPackEntry ( bool atSpawnTime, LootPackItem items, double chance, LootPackDice quantity, int maxProps, int minIntensity, int maxIntensity ) : System
LootPackEntry ( bool atSpawnTime, LootPackItem items, double chance, int quantity ) : System
LootPackEntry ( bool atSpawnTime, LootPackItem items, double chance, int quantity, int maxProps, int minIntensity, int maxIntensity ) : System
LootPackEntry ( bool atSpawnTime, LootPackItem items, double chance, string quantity ) : System
LootPackEntry ( bool atSpawnTime, LootPackItem items, double chance, string quantity, int maxProps, int minIntensity, int maxIntensity ) : System
Mutate ( Server.Mobile from, Item item ) : Item

Private Methods

Method Description
GetRandomOldBonus ( ) : int

Method Details

Construct() public method

public Construct ( Server.Mobile from, bool spawning ) : Item
from Server.Mobile
spawning bool
return Item

GetBonusProperties() public method

public GetBonusProperties ( ) : int
return int

LootPackEntry() public method

public LootPackEntry ( bool atSpawnTime, LootPackItem items, double chance, LootPackDice quantity, int maxProps, int minIntensity, int maxIntensity ) : System
atSpawnTime bool
items LootPackItem
chance double
quantity LootPackDice
maxProps int
minIntensity int
maxIntensity int
return System

LootPackEntry() public method

public LootPackEntry ( bool atSpawnTime, LootPackItem items, double chance, int quantity ) : System
atSpawnTime bool
items LootPackItem
chance double
quantity int
return System

LootPackEntry() public method

public LootPackEntry ( bool atSpawnTime, LootPackItem items, double chance, int quantity, int maxProps, int minIntensity, int maxIntensity ) : System
atSpawnTime bool
items LootPackItem
chance double
quantity int
maxProps int
minIntensity int
maxIntensity int
return System

LootPackEntry() public method

public LootPackEntry ( bool atSpawnTime, LootPackItem items, double chance, string quantity ) : System
atSpawnTime bool
items LootPackItem
chance double
quantity string
return System

LootPackEntry() public method

public LootPackEntry ( bool atSpawnTime, LootPackItem items, double chance, string quantity, int maxProps, int minIntensity, int maxIntensity ) : System
atSpawnTime bool
items LootPackItem
chance double
quantity string
maxProps int
minIntensity int
maxIntensity int
return System

Mutate() public method

public Mutate ( Server.Mobile from, Item item ) : Item
from Server.Mobile
item Item
return Item