C# Class Server.LootPackEntry

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Méthodes publiques

Méthode Description
Construct ( Server.Mobile from, bool spawning ) : Item
GetBonusProperties ( ) : int
LootPackEntry ( bool atSpawnTime, LootPackItem items, double chance, LootPackDice quantity, int maxProps, int minIntensity, int maxIntensity ) : System
LootPackEntry ( bool atSpawnTime, LootPackItem items, double chance, int quantity ) : System
LootPackEntry ( bool atSpawnTime, LootPackItem items, double chance, int quantity, int maxProps, int minIntensity, int maxIntensity ) : System
LootPackEntry ( bool atSpawnTime, LootPackItem items, double chance, string quantity ) : System
LootPackEntry ( bool atSpawnTime, LootPackItem items, double chance, string quantity, int maxProps, int minIntensity, int maxIntensity ) : System
Mutate ( Server.Mobile from, Item item ) : Item

Private Methods

Méthode Description
GetRandomOldBonus ( ) : int

Method Details

Construct() public méthode

public Construct ( Server.Mobile from, bool spawning ) : Item
from Server.Mobile
spawning bool
Résultat Item

GetBonusProperties() public méthode

public GetBonusProperties ( ) : int
Résultat int

LootPackEntry() public méthode

public LootPackEntry ( bool atSpawnTime, LootPackItem items, double chance, LootPackDice quantity, int maxProps, int minIntensity, int maxIntensity ) : System
atSpawnTime bool
items LootPackItem
chance double
quantity LootPackDice
maxProps int
minIntensity int
maxIntensity int
Résultat System

LootPackEntry() public méthode

public LootPackEntry ( bool atSpawnTime, LootPackItem items, double chance, int quantity ) : System
atSpawnTime bool
items LootPackItem
chance double
quantity int
Résultat System

LootPackEntry() public méthode

public LootPackEntry ( bool atSpawnTime, LootPackItem items, double chance, int quantity, int maxProps, int minIntensity, int maxIntensity ) : System
atSpawnTime bool
items LootPackItem
chance double
quantity int
maxProps int
minIntensity int
maxIntensity int
Résultat System

LootPackEntry() public méthode

public LootPackEntry ( bool atSpawnTime, LootPackItem items, double chance, string quantity ) : System
atSpawnTime bool
items LootPackItem
chance double
quantity string
Résultat System

LootPackEntry() public méthode

public LootPackEntry ( bool atSpawnTime, LootPackItem items, double chance, string quantity, int maxProps, int minIntensity, int maxIntensity ) : System
atSpawnTime bool
items LootPackItem
chance double
quantity string
maxProps int
minIntensity int
maxIntensity int
Résultat System

Mutate() public méthode

public Mutate ( Server.Mobile from, Item item ) : Item
from Server.Mobile
item Item
Résultat Item