메소드 | 설명 | |
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Construct ( Server.Mobile from, bool spawning ) : Item | ||
GetBonusProperties ( ) : int | ||
LootPackEntry ( bool atSpawnTime, |
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LootPackEntry ( bool atSpawnTime, |
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LootPackEntry ( bool atSpawnTime, |
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LootPackEntry ( bool atSpawnTime, |
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LootPackEntry ( bool atSpawnTime, |
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Mutate ( Server.Mobile from, Item item ) : Item |
메소드 | 설명 | |
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GetRandomOldBonus ( ) : int |
public Construct ( Server.Mobile from, bool spawning ) : Item | ||
from | Server.Mobile | |
spawning | bool | |
리턴 | Item |
public LootPackEntry ( bool atSpawnTime, |
||
atSpawnTime | bool | |
items | ||
chance | double | |
quantity | ||
maxProps | int | |
minIntensity | int | |
maxIntensity | int | |
리턴 | System |
public LootPackEntry ( bool atSpawnTime, |
||
atSpawnTime | bool | |
items | ||
chance | double | |
quantity | int | |
리턴 | System |
public LootPackEntry ( bool atSpawnTime, |
||
atSpawnTime | bool | |
items | ||
chance | double | |
quantity | int | |
maxProps | int | |
minIntensity | int | |
maxIntensity | int | |
리턴 | System |
public LootPackEntry ( bool atSpawnTime, |
||
atSpawnTime | bool | |
items | ||
chance | double | |
quantity | string | |
리턴 | System |
public LootPackEntry ( bool atSpawnTime, |
||
atSpawnTime | bool | |
items | ||
chance | double | |
quantity | string | |
maxProps | int | |
minIntensity | int | |
maxIntensity | int | |
리턴 | System |
public Mutate ( Server.Mobile from, Item item ) : Item | ||
from | Server.Mobile | |
item | Item | |
리턴 | Item |