C# 클래스 Server.LootPackEntry

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공개 메소드들

메소드 설명
Construct ( Server.Mobile from, bool spawning ) : Item
GetBonusProperties ( ) : int
LootPackEntry ( bool atSpawnTime, LootPackItem items, double chance, LootPackDice quantity, int maxProps, int minIntensity, int maxIntensity ) : System
LootPackEntry ( bool atSpawnTime, LootPackItem items, double chance, int quantity ) : System
LootPackEntry ( bool atSpawnTime, LootPackItem items, double chance, int quantity, int maxProps, int minIntensity, int maxIntensity ) : System
LootPackEntry ( bool atSpawnTime, LootPackItem items, double chance, string quantity ) : System
LootPackEntry ( bool atSpawnTime, LootPackItem items, double chance, string quantity, int maxProps, int minIntensity, int maxIntensity ) : System
Mutate ( Server.Mobile from, Item item ) : Item

비공개 메소드들

메소드 설명
GetRandomOldBonus ( ) : int

메소드 상세

Construct() 공개 메소드

public Construct ( Server.Mobile from, bool spawning ) : Item
from Server.Mobile
spawning bool
리턴 Item

GetBonusProperties() 공개 메소드

public GetBonusProperties ( ) : int
리턴 int

LootPackEntry() 공개 메소드

public LootPackEntry ( bool atSpawnTime, LootPackItem items, double chance, LootPackDice quantity, int maxProps, int minIntensity, int maxIntensity ) : System
atSpawnTime bool
items LootPackItem
chance double
quantity LootPackDice
maxProps int
minIntensity int
maxIntensity int
리턴 System

LootPackEntry() 공개 메소드

public LootPackEntry ( bool atSpawnTime, LootPackItem items, double chance, int quantity ) : System
atSpawnTime bool
items LootPackItem
chance double
quantity int
리턴 System

LootPackEntry() 공개 메소드

public LootPackEntry ( bool atSpawnTime, LootPackItem items, double chance, int quantity, int maxProps, int minIntensity, int maxIntensity ) : System
atSpawnTime bool
items LootPackItem
chance double
quantity int
maxProps int
minIntensity int
maxIntensity int
리턴 System

LootPackEntry() 공개 메소드

public LootPackEntry ( bool atSpawnTime, LootPackItem items, double chance, string quantity ) : System
atSpawnTime bool
items LootPackItem
chance double
quantity string
리턴 System

LootPackEntry() 공개 메소드

public LootPackEntry ( bool atSpawnTime, LootPackItem items, double chance, string quantity, int maxProps, int minIntensity, int maxIntensity ) : System
atSpawnTime bool
items LootPackItem
chance double
quantity string
maxProps int
minIntensity int
maxIntensity int
리턴 System

Mutate() 공개 메소드

public Mutate ( Server.Mobile from, Item item ) : Item
from Server.Mobile
item Item
리턴 Item