C# Класс Schmup.RotatingEnemy

Наследование: Enemy
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Открытые методы

Метод Описание
Initialize ( ) : void
Reset ( ) : void
RotatingEnemy ( LuxGame game, World world, int life, int takenDamageCollision, int givenDamageCollision, Sprite skin, int shotNb, float angleBtwShotsDegrees, Vector2 direction, double waitTimeSec, int patShotNb, int patAngleBtwShotsDegrees ) : System
RotatingEnemy ( LuxGame game, World world, int life, int takenDamageCollision, int givenDamageCollision, Sprite skin, int shotNb, float angleBtwShotsDegrees, Vector2 direction, double waitTimeSec, int patShotNb, int patAngleBtwShotsDegrees, Microsoft.Xna.Framework.Graphics.Texture2D bulletTexture, int shotHitbox ) : System
RotatingEnemy ( LuxGame game, World world, int life, int takenDamageCollision, int givenDamageCollision, Sprite skin, int shotNb, float angleBtwShotsDegrees, Vector2 direction, double waitTimeSec, int patShotNb, int patAngleBtwShotsDegrees, Microsoft.Xna.Framework.Graphics.Texture2D bulletTexture, int bulletNumber, int shotHitbox ) : System
RotatingEnemy ( LuxGame game, World world, int life, int takenDamageCollision, int givenDamageCollision, Sprite skin, int shotNb, float angleBtwShotsDegrees, Vector2 direction, double waitTimeSec, int patShotNb, int patAngleBtwShotsDegrees, int bulletNumber ) : System
Update ( GameTime gameTime ) : void

Описание методов

Initialize() публичный Метод

public Initialize ( ) : void
Результат void

Reset() публичный Метод

public Reset ( ) : void
Результат void

RotatingEnemy() публичный Метод

public RotatingEnemy ( LuxGame game, World world, int life, int takenDamageCollision, int givenDamageCollision, Sprite skin, int shotNb, float angleBtwShotsDegrees, Vector2 direction, double waitTimeSec, int patShotNb, int patAngleBtwShotsDegrees ) : System
game LuxEngine.LuxGame
world World
life int
takenDamageCollision int
givenDamageCollision int
skin Sprite
shotNb int
angleBtwShotsDegrees float
direction Vector2
waitTimeSec double
patShotNb int
patAngleBtwShotsDegrees int
Результат System

RotatingEnemy() публичный Метод

public RotatingEnemy ( LuxGame game, World world, int life, int takenDamageCollision, int givenDamageCollision, Sprite skin, int shotNb, float angleBtwShotsDegrees, Vector2 direction, double waitTimeSec, int patShotNb, int patAngleBtwShotsDegrees, Microsoft.Xna.Framework.Graphics.Texture2D bulletTexture, int shotHitbox ) : System
game LuxEngine.LuxGame
world World
life int
takenDamageCollision int
givenDamageCollision int
skin Sprite
shotNb int
angleBtwShotsDegrees float
direction Vector2
waitTimeSec double
patShotNb int
patAngleBtwShotsDegrees int
bulletTexture Microsoft.Xna.Framework.Graphics.Texture2D
shotHitbox int
Результат System

RotatingEnemy() публичный Метод

public RotatingEnemy ( LuxGame game, World world, int life, int takenDamageCollision, int givenDamageCollision, Sprite skin, int shotNb, float angleBtwShotsDegrees, Vector2 direction, double waitTimeSec, int patShotNb, int patAngleBtwShotsDegrees, Microsoft.Xna.Framework.Graphics.Texture2D bulletTexture, int bulletNumber, int shotHitbox ) : System
game LuxEngine.LuxGame
world World
life int
takenDamageCollision int
givenDamageCollision int
skin Sprite
shotNb int
angleBtwShotsDegrees float
direction Vector2
waitTimeSec double
patShotNb int
patAngleBtwShotsDegrees int
bulletTexture Microsoft.Xna.Framework.Graphics.Texture2D
bulletNumber int
shotHitbox int
Результат System

RotatingEnemy() публичный Метод

public RotatingEnemy ( LuxGame game, World world, int life, int takenDamageCollision, int givenDamageCollision, Sprite skin, int shotNb, float angleBtwShotsDegrees, Vector2 direction, double waitTimeSec, int patShotNb, int patAngleBtwShotsDegrees, int bulletNumber ) : System
game LuxEngine.LuxGame
world World
life int
takenDamageCollision int
givenDamageCollision int
skin Sprite
shotNb int
angleBtwShotsDegrees float
direction Vector2
waitTimeSec double
patShotNb int
patAngleBtwShotsDegrees int
bulletNumber int
Результат System

Update() публичный Метод

public Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
Результат void