Method |
Description |
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Initialize ( ) : void |
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Reset ( ) : void |
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RotatingEnemy ( LuxGame game, World world, int life, int takenDamageCollision, int givenDamageCollision, Sprite skin, int shotNb, float angleBtwShotsDegrees, Vector2 direction, double waitTimeSec, int patShotNb, int patAngleBtwShotsDegrees ) : System |
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RotatingEnemy ( LuxGame game, World world, int life, int takenDamageCollision, int givenDamageCollision, Sprite skin, int shotNb, float angleBtwShotsDegrees, Vector2 direction, double waitTimeSec, int patShotNb, int patAngleBtwShotsDegrees, Microsoft.Xna.Framework.Graphics.Texture2D bulletTexture, int shotHitbox ) : System |
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RotatingEnemy ( LuxGame game, World world, int life, int takenDamageCollision, int givenDamageCollision, Sprite skin, int shotNb, float angleBtwShotsDegrees, Vector2 direction, double waitTimeSec, int patShotNb, int patAngleBtwShotsDegrees, Microsoft.Xna.Framework.Graphics.Texture2D bulletTexture, int bulletNumber, int shotHitbox ) : System |
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RotatingEnemy ( LuxGame game, World world, int life, int takenDamageCollision, int givenDamageCollision, Sprite skin, int shotNb, float angleBtwShotsDegrees, Vector2 direction, double waitTimeSec, int patShotNb, int patAngleBtwShotsDegrees, int bulletNumber ) : System |
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Update ( GameTime gameTime ) : void |
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