C# Class Schmup.RotatingEnemy

Inheritance: Enemy
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Méthodes publiques

Méthode Description
Initialize ( ) : void
Reset ( ) : void
RotatingEnemy ( LuxGame game, World world, int life, int takenDamageCollision, int givenDamageCollision, Sprite skin, int shotNb, float angleBtwShotsDegrees, Vector2 direction, double waitTimeSec, int patShotNb, int patAngleBtwShotsDegrees ) : System
RotatingEnemy ( LuxGame game, World world, int life, int takenDamageCollision, int givenDamageCollision, Sprite skin, int shotNb, float angleBtwShotsDegrees, Vector2 direction, double waitTimeSec, int patShotNb, int patAngleBtwShotsDegrees, Microsoft.Xna.Framework.Graphics.Texture2D bulletTexture, int shotHitbox ) : System
RotatingEnemy ( LuxGame game, World world, int life, int takenDamageCollision, int givenDamageCollision, Sprite skin, int shotNb, float angleBtwShotsDegrees, Vector2 direction, double waitTimeSec, int patShotNb, int patAngleBtwShotsDegrees, Microsoft.Xna.Framework.Graphics.Texture2D bulletTexture, int bulletNumber, int shotHitbox ) : System
RotatingEnemy ( LuxGame game, World world, int life, int takenDamageCollision, int givenDamageCollision, Sprite skin, int shotNb, float angleBtwShotsDegrees, Vector2 direction, double waitTimeSec, int patShotNb, int patAngleBtwShotsDegrees, int bulletNumber ) : System
Update ( GameTime gameTime ) : void

Method Details

Initialize() public méthode

public Initialize ( ) : void
Résultat void

Reset() public méthode

public Reset ( ) : void
Résultat void

RotatingEnemy() public méthode

public RotatingEnemy ( LuxGame game, World world, int life, int takenDamageCollision, int givenDamageCollision, Sprite skin, int shotNb, float angleBtwShotsDegrees, Vector2 direction, double waitTimeSec, int patShotNb, int patAngleBtwShotsDegrees ) : System
game LuxEngine.LuxGame
world World
life int
takenDamageCollision int
givenDamageCollision int
skin Sprite
shotNb int
angleBtwShotsDegrees float
direction Vector2
waitTimeSec double
patShotNb int
patAngleBtwShotsDegrees int
Résultat System

RotatingEnemy() public méthode

public RotatingEnemy ( LuxGame game, World world, int life, int takenDamageCollision, int givenDamageCollision, Sprite skin, int shotNb, float angleBtwShotsDegrees, Vector2 direction, double waitTimeSec, int patShotNb, int patAngleBtwShotsDegrees, Microsoft.Xna.Framework.Graphics.Texture2D bulletTexture, int shotHitbox ) : System
game LuxEngine.LuxGame
world World
life int
takenDamageCollision int
givenDamageCollision int
skin Sprite
shotNb int
angleBtwShotsDegrees float
direction Vector2
waitTimeSec double
patShotNb int
patAngleBtwShotsDegrees int
bulletTexture Microsoft.Xna.Framework.Graphics.Texture2D
shotHitbox int
Résultat System

RotatingEnemy() public méthode

public RotatingEnemy ( LuxGame game, World world, int life, int takenDamageCollision, int givenDamageCollision, Sprite skin, int shotNb, float angleBtwShotsDegrees, Vector2 direction, double waitTimeSec, int patShotNb, int patAngleBtwShotsDegrees, Microsoft.Xna.Framework.Graphics.Texture2D bulletTexture, int bulletNumber, int shotHitbox ) : System
game LuxEngine.LuxGame
world World
life int
takenDamageCollision int
givenDamageCollision int
skin Sprite
shotNb int
angleBtwShotsDegrees float
direction Vector2
waitTimeSec double
patShotNb int
patAngleBtwShotsDegrees int
bulletTexture Microsoft.Xna.Framework.Graphics.Texture2D
bulletNumber int
shotHitbox int
Résultat System

RotatingEnemy() public méthode

public RotatingEnemy ( LuxGame game, World world, int life, int takenDamageCollision, int givenDamageCollision, Sprite skin, int shotNb, float angleBtwShotsDegrees, Vector2 direction, double waitTimeSec, int patShotNb, int patAngleBtwShotsDegrees, int bulletNumber ) : System
game LuxEngine.LuxGame
world World
life int
takenDamageCollision int
givenDamageCollision int
skin Sprite
shotNb int
angleBtwShotsDegrees float
direction Vector2
waitTimeSec double
patShotNb int
patAngleBtwShotsDegrees int
bulletNumber int
Résultat System

Update() public méthode

public Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
Résultat void