C# 클래스 Schmup.RotatingEnemy

상속: Enemy
파일 보기 프로젝트 열기: Louis-Dureuil/maya-vs-the-world

공개 메소드들

메소드 설명
Initialize ( ) : void
Reset ( ) : void
RotatingEnemy ( LuxGame game, World world, int life, int takenDamageCollision, int givenDamageCollision, Sprite skin, int shotNb, float angleBtwShotsDegrees, Vector2 direction, double waitTimeSec, int patShotNb, int patAngleBtwShotsDegrees ) : System
RotatingEnemy ( LuxGame game, World world, int life, int takenDamageCollision, int givenDamageCollision, Sprite skin, int shotNb, float angleBtwShotsDegrees, Vector2 direction, double waitTimeSec, int patShotNb, int patAngleBtwShotsDegrees, Microsoft.Xna.Framework.Graphics.Texture2D bulletTexture, int shotHitbox ) : System
RotatingEnemy ( LuxGame game, World world, int life, int takenDamageCollision, int givenDamageCollision, Sprite skin, int shotNb, float angleBtwShotsDegrees, Vector2 direction, double waitTimeSec, int patShotNb, int patAngleBtwShotsDegrees, Microsoft.Xna.Framework.Graphics.Texture2D bulletTexture, int bulletNumber, int shotHitbox ) : System
RotatingEnemy ( LuxGame game, World world, int life, int takenDamageCollision, int givenDamageCollision, Sprite skin, int shotNb, float angleBtwShotsDegrees, Vector2 direction, double waitTimeSec, int patShotNb, int patAngleBtwShotsDegrees, int bulletNumber ) : System
Update ( GameTime gameTime ) : void

메소드 상세

Initialize() 공개 메소드

public Initialize ( ) : void
리턴 void

Reset() 공개 메소드

public Reset ( ) : void
리턴 void

RotatingEnemy() 공개 메소드

public RotatingEnemy ( LuxGame game, World world, int life, int takenDamageCollision, int givenDamageCollision, Sprite skin, int shotNb, float angleBtwShotsDegrees, Vector2 direction, double waitTimeSec, int patShotNb, int patAngleBtwShotsDegrees ) : System
game LuxEngine.LuxGame
world World
life int
takenDamageCollision int
givenDamageCollision int
skin Sprite
shotNb int
angleBtwShotsDegrees float
direction Vector2
waitTimeSec double
patShotNb int
patAngleBtwShotsDegrees int
리턴 System

RotatingEnemy() 공개 메소드

public RotatingEnemy ( LuxGame game, World world, int life, int takenDamageCollision, int givenDamageCollision, Sprite skin, int shotNb, float angleBtwShotsDegrees, Vector2 direction, double waitTimeSec, int patShotNb, int patAngleBtwShotsDegrees, Microsoft.Xna.Framework.Graphics.Texture2D bulletTexture, int shotHitbox ) : System
game LuxEngine.LuxGame
world World
life int
takenDamageCollision int
givenDamageCollision int
skin Sprite
shotNb int
angleBtwShotsDegrees float
direction Vector2
waitTimeSec double
patShotNb int
patAngleBtwShotsDegrees int
bulletTexture Microsoft.Xna.Framework.Graphics.Texture2D
shotHitbox int
리턴 System

RotatingEnemy() 공개 메소드

public RotatingEnemy ( LuxGame game, World world, int life, int takenDamageCollision, int givenDamageCollision, Sprite skin, int shotNb, float angleBtwShotsDegrees, Vector2 direction, double waitTimeSec, int patShotNb, int patAngleBtwShotsDegrees, Microsoft.Xna.Framework.Graphics.Texture2D bulletTexture, int bulletNumber, int shotHitbox ) : System
game LuxEngine.LuxGame
world World
life int
takenDamageCollision int
givenDamageCollision int
skin Sprite
shotNb int
angleBtwShotsDegrees float
direction Vector2
waitTimeSec double
patShotNb int
patAngleBtwShotsDegrees int
bulletTexture Microsoft.Xna.Framework.Graphics.Texture2D
bulletNumber int
shotHitbox int
리턴 System

RotatingEnemy() 공개 메소드

public RotatingEnemy ( LuxGame game, World world, int life, int takenDamageCollision, int givenDamageCollision, Sprite skin, int shotNb, float angleBtwShotsDegrees, Vector2 direction, double waitTimeSec, int patShotNb, int patAngleBtwShotsDegrees, int bulletNumber ) : System
game LuxEngine.LuxGame
world World
life int
takenDamageCollision int
givenDamageCollision int
skin Sprite
shotNb int
angleBtwShotsDegrees float
direction Vector2
waitTimeSec double
patShotNb int
patAngleBtwShotsDegrees int
bulletNumber int
리턴 System

Update() 공개 메소드

public Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
리턴 void