Метод | Описание | |
---|---|---|
MakeInactive ( EQUIP_SLOT slot ) : void | ||
OnChangeStatus ( byte state, byte stance ) : void | ||
OnChat ( bool Atcommand, SagaMap type, string message ) : void | ||
OnHomePoint ( ) : void | ||
OnJobChange ( byte NewJob, byte ChangeWeapon, ushort postfix ) : void | ||
OnMapLoaded ( ) : void | ||
OnStatUpdate ( ushort str, ushort dex, ushort intel, ushort con, byte pointsleft ) : void | ||
OnUseMap ( byte map, byte value ) : void | ||
PC ( |
||
checkTwoHanded ( ) : bool |
public MakeInactive ( EQUIP_SLOT slot ) : void | ||
slot | EQUIP_SLOT | |
Результат | void |
public OnChangeStatus ( byte state, byte stance ) : void | ||
state | byte | |
stance | byte | |
Результат | void |
public OnChat ( bool Atcommand, SagaMap type, string message ) : void | ||
Atcommand | bool | |
type | SagaMap | |
message | string | |
Результат | void |
public OnJobChange ( byte NewJob, byte ChangeWeapon, ushort postfix ) : void | ||
NewJob | byte | |
ChangeWeapon | byte | |
postfix | ushort | |
Результат | void |
public OnStatUpdate ( ushort str, ushort dex, ushort intel, ushort con, byte pointsleft ) : void | ||
str | ushort | |
dex | ushort | |
intel | ushort | |
con | ushort | |
pointsleft | byte | |
Результат | void |
public OnUseMap ( byte map, byte value ) : void | ||
map | byte | |
value | byte | |
Результат | void |