C# Class SagaMap.PC

Show file Open project: Willyham/SagaRO2

Public Methods

Method Description
MakeInactive ( EQUIP_SLOT slot ) : void
OnChangeStatus ( byte state, byte stance ) : void
OnChat ( bool Atcommand, SagaMap type, string message ) : void
OnHomePoint ( ) : void
OnJobChange ( byte NewJob, byte ChangeWeapon, ushort postfix ) : void
OnMapLoaded ( ) : void
OnStatUpdate ( ushort str, ushort dex, ushort intel, ushort con, byte pointsleft ) : void
OnUseMap ( byte map, byte value ) : void
PC ( MapClient client ) : System
checkTwoHanded ( ) : bool

Method Details

MakeInactive() public method

public MakeInactive ( EQUIP_SLOT slot ) : void
slot EQUIP_SLOT
return void

OnChangeStatus() public method

public OnChangeStatus ( byte state, byte stance ) : void
state byte
stance byte
return void

OnChat() public method

public OnChat ( bool Atcommand, SagaMap type, string message ) : void
Atcommand bool
type SagaMap
message string
return void

OnHomePoint() public method

public OnHomePoint ( ) : void
return void

OnJobChange() public method

public OnJobChange ( byte NewJob, byte ChangeWeapon, ushort postfix ) : void
NewJob byte
ChangeWeapon byte
postfix ushort
return void

OnMapLoaded() public method

public OnMapLoaded ( ) : void
return void

OnStatUpdate() public method

public OnStatUpdate ( ushort str, ushort dex, ushort intel, ushort con, byte pointsleft ) : void
str ushort
dex ushort
intel ushort
con ushort
pointsleft byte
return void

OnUseMap() public method

public OnUseMap ( byte map, byte value ) : void
map byte
value byte
return void

PC() public method

public PC ( MapClient client ) : System
client MapClient
return System

checkTwoHanded() public method

public checkTwoHanded ( ) : bool
return bool