Метод | Описание | |
---|---|---|
DebugEmptyHealth ( ) : void | ||
DebugEmptyWeapon ( ) : void | ||
DebugEntitiesAlive ( ) : int | ||
DebugFillHealth ( ) : void | ||
DebugFillWeapon ( ) : void | ||
DebugFlipGravity ( ) : bool | ||
GetFlipGravity ( ) : bool | ||
Load ( string path, List |
||
ProcessHandler ( MegaMan.Common.HandlerTransfer handler ) : void | ||
Reset ( ) : void | ||
Unload ( ) : void | ||
XmlNumAlive ( string name ) : int |
Метод | Описание | |
---|---|---|
Game ( ) : System | ||
LoadFile ( string path, List |
||
ProcessCommandLineArgs ( List |
public static DebugEntitiesAlive ( ) : int | ||
Результат | int |
public static Load ( string path, List |
||
path | string | |
pathArgs | List |
|
Результат | void |
public ProcessHandler ( MegaMan.Common.HandlerTransfer handler ) : void | ||
handler | MegaMan.Common.HandlerTransfer | |
Результат | void |
public static XmlNumAlive ( string name ) : int | ||
name | string | |
Результат | int |