Свойство | Тип | Описание | |
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FallDie | System.Boolean |
Метод | Описание | |
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Draw ( ) : void | ||
GetLEObject ( ) : LevelEditorObject | ||
GoombaDie ( ) : void | ||
GoombaFallDie ( ) : void | ||
Intersection ( Collision c, |
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MonsterGoomba ( int x, int y ) : System | ||
OnAnimate ( object sender, |
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OnWalk ( object sender, |
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SetLEObject ( LevelEditorObject le ) : |
public static GetLEObject ( ) : LevelEditorObject | ||
Результат | LevelEditorObject |
public Intersection ( Collision c, |
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c | Collision | |
g | ||
Результат | void |
public MonsterGoomba ( int x, int y ) : System | ||
x | int | |
y | int | |
Результат | System |
public OnAnimate ( object sender, |
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sender | object | |
e | ||
Результат | void |
public OnWalk ( object sender, |
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sender | object | |
e | ||
Результат | void |
public static SetLEObject ( LevelEditorObject le ) : |
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le | LevelEditorObject | |
Результат |