프로퍼티 | 타입 | 설명 | |
---|---|---|---|
FallDie | System.Boolean |
메소드 | 설명 | |
---|---|---|
Draw ( ) : void | ||
GetLEObject ( ) : LevelEditorObject | ||
GoombaDie ( ) : void | ||
GoombaFallDie ( ) : void | ||
Intersection ( Collision c, |
||
MonsterGoomba ( int x, int y ) : System | ||
OnAnimate ( object sender, |
||
OnWalk ( object sender, |
||
SetLEObject ( LevelEditorObject le ) : |
public Intersection ( Collision c, |
||
c | Collision | |
g | ||
리턴 | void |
public OnAnimate ( object sender, |
||
sender | object | |
e | ||
리턴 | void |
public OnWalk ( object sender, |
||
sender | object | |
e | ||
리턴 | void |
public static SetLEObject ( LevelEditorObject le ) : |
||
le | LevelEditorObject | |
리턴 |