C# Class MarioObjects.Objects.GameObjects.MonsterGoomba

Inheritance: MarioObjects.Objects.BaseObjects.MoveableAnimatedObject
Mostrar archivo Open project: jazzyjester/Mario-Game

Public Properties

Property Type Description
FallDie System.Boolean

Public Methods

Method Description
Draw ( ) : void
GetLEObject ( ) : LevelEditorObject
GoombaDie ( ) : void
GoombaFallDie ( ) : void
Intersection ( Collision c, GraphicObject g ) : void
MonsterGoomba ( int x, int y ) : System
OnAnimate ( object sender, EventArgs e ) : void
OnWalk ( object sender, EventArgs e ) : void
SetLEObject ( LevelEditorObject le ) : MonsterGoomba

Method Details

Draw() public method

public Draw ( ) : void
return void

GetLEObject() public static method

public static GetLEObject ( ) : LevelEditorObject
return LevelEditorObject

GoombaDie() public method

public GoombaDie ( ) : void
return void

GoombaFallDie() public method

public GoombaFallDie ( ) : void
return void

Intersection() public method

public Intersection ( Collision c, GraphicObject g ) : void
c Collision
g MarioObjects.Objects.BaseObjects.GraphicObject
return void

MonsterGoomba() public method

public MonsterGoomba ( int x, int y ) : System
x int
y int
return System

OnAnimate() public method

public OnAnimate ( object sender, EventArgs e ) : void
sender object
e System.EventArgs
return void

OnWalk() public method

public OnWalk ( object sender, EventArgs e ) : void
sender object
e System.EventArgs
return void

SetLEObject() public static method

public static SetLEObject ( LevelEditorObject le ) : MonsterGoomba
le LevelEditorObject
return MonsterGoomba

Property Details

FallDie public_oe property

public Boolean,System FallDie
return System.Boolean