Метод | Описание | |
---|---|---|
AddFriend ( uint playerid, byte type, bool party = true ) : void | ||
BrocatMsg ( byte type ) : void | ||
DB_Load ( GameBase info ) : void | ||
DB_Save ( ) : void | ||
DeleteFriend ( uint playerid, bool deleteparty = true ) : void | ||
GetFriendInfo ( int playerid ) : void | ||
PlayerFriend ( |
||
RefuseFriend ( uint playerid ) : void | ||
RequestAddFriend ( NetMsg info ) : void | ||
SendAllFriendInfo ( ) : void | ||
SendFriendInfo ( |
public AddFriend ( uint playerid, byte type, bool party = true ) : void | ||
playerid | uint | |
type | byte | |
party | bool | |
Результат | void |
public DeleteFriend ( uint playerid, bool deleteparty = true ) : void | ||
playerid | uint | |
deleteparty | bool | |
Результат | void |
public GetFriendInfo ( int playerid ) : void | ||
playerid | int | |
Результат | void |
public PlayerFriend ( |
||
_play | ||
Результат | System |
public RefuseFriend ( uint playerid ) : void | ||
playerid | uint | |
Результат | void |
public RequestAddFriend ( NetMsg info ) : void | ||
info | NetMsg | |
Результат | void |
public SendFriendInfo ( |
||
info | ||
type | byte | |
Результат | void |