Method |
Description |
|
AddFriend ( uint playerid, byte type, bool party = true ) : void |
|
|
BrocatMsg ( byte type ) : void |
|
|
DB_Load ( GameBase info ) : void |
|
|
DB_Save ( ) : void |
|
|
DeleteFriend ( uint playerid, bool deleteparty = true ) : void |
|
|
GetFriendInfo ( int playerid ) : void |
|
|
PlayerFriend ( PlayerObject _play ) : System |
|
|
RefuseFriend ( uint playerid ) : void |
|
|
RequestAddFriend ( NetMsg info ) : void |
|
|
SendAllFriendInfo ( ) : void |
|
|
SendFriendInfo ( RoleData_Friend info, byte type = NetMsg.MsgFriendInfo.TYPE_FRIEND ) : void |
|
|