C# Class MapServer.PlayerFriend

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Public Methods

Method Description
AddFriend ( uint playerid, byte type, bool party = true ) : void
BrocatMsg ( byte type ) : void
DB_Load ( GameBase info ) : void
DB_Save ( ) : void
DeleteFriend ( uint playerid, bool deleteparty = true ) : void
GetFriendInfo ( int playerid ) : void
PlayerFriend ( PlayerObject _play ) : System
RefuseFriend ( uint playerid ) : void
RequestAddFriend ( NetMsg info ) : void
SendAllFriendInfo ( ) : void
SendFriendInfo ( RoleData_Friend info, byte type = NetMsg.MsgFriendInfo.TYPE_FRIEND ) : void

Method Details

AddFriend() public method

public AddFriend ( uint playerid, byte type, bool party = true ) : void
playerid uint
type byte
party bool
return void

BrocatMsg() public method

public BrocatMsg ( byte type ) : void
type byte
return void

DB_Load() public method

public DB_Load ( GameBase info ) : void
info GameBase
return void

DB_Save() public method

public DB_Save ( ) : void
return void

DeleteFriend() public method

public DeleteFriend ( uint playerid, bool deleteparty = true ) : void
playerid uint
deleteparty bool
return void

GetFriendInfo() public method

public GetFriendInfo ( int playerid ) : void
playerid int
return void

PlayerFriend() public method

public PlayerFriend ( PlayerObject _play ) : System
_play PlayerObject
return System

RefuseFriend() public method

public RefuseFriend ( uint playerid ) : void
playerid uint
return void

RequestAddFriend() public method

public RequestAddFriend ( NetMsg info ) : void
info NetMsg
return void

SendAllFriendInfo() public method

public SendAllFriendInfo ( ) : void
return void

SendFriendInfo() public method

public SendFriendInfo ( RoleData_Friend info, byte type = NetMsg.MsgFriendInfo.TYPE_FRIEND ) : void
info GameBase.Network.Internal.RoleData_Friend
type byte
return void