Метод | Описание | |
---|---|---|
CircularMissileSkillshot ( ) : System | ||
GetAvailableTime ( System.Vector2 pos ) : int | ||
GetPosition ( ) : System.Vector3 | ||
IsFromFow ( ) : bool | ||
NewInstance ( ) : EvadeSkillshot | ||
OnCreate ( GameObject obj ) : void | ||
OnCreateObject ( GameObject obj ) : void | ||
OnDelete ( GameObject obj ) : bool | ||
OnDeleteObject ( GameObject obj ) : void | ||
OnDraw ( ) : void | ||
OnTick ( ) : void | ||
ToPolygon ( float extrawidth ) : Geometry.Polygon |
public CircularMissileSkillshot ( ) : System | ||
Результат | System |
public GetAvailableTime ( System.Vector2 pos ) : int | ||
pos | System.Vector2 | |
Результат | int |
public OnCreateObject ( GameObject obj ) : void | ||
obj | GameObject | |
Результат | void |
public OnDeleteObject ( GameObject obj ) : void | ||
obj | GameObject | |
Результат | void |
public ToPolygon ( float extrawidth ) : Geometry.Polygon | ||
extrawidth | float | |
Результат | Geometry.Polygon |