Свойство | Тип | Описание | |
---|---|---|---|
hasEngineer | bool | ||
hasEngineerReset | bool | ||
headingStyle | |||
isVisible | bool | ||
settings | Settings | ||
windowPosition |
Метод | Описание | |
---|---|---|
ACosh ( double x ) : double | ||
OnLoad ( |
||
OnSave ( |
||
OnStart ( StartState state ) : void | ||
Update ( ) : void |
Метод | Описание | |
---|---|---|
CheckWindowMargin ( ) : void | ||
DrawGUI ( ) : void | ||
DrawOrbital ( ) : void | ||
DrawRendezvous ( ) : void | ||
DrawSurface ( ) : void | ||
DrawVessel ( ) : void | ||
DumpTree ( ) : void | ||
GetDrag ( ) : double | ||
InitSettings ( ) : void | ||
InitStyles ( ) : void | ||
LogSim ( ) : void | ||
OnDestroy ( ) : void | ||
ShowWindow ( ) : void | ||
Window ( int windowId ) : void | ||
normangle ( double ang ) : double | ||
radiusdirection ( double theta ) : UnityEngine.Vector3d | ||
timetoperiapsis ( double theta ) : double |
public static ACosh ( double x ) : double | ||
x | double | |
Результат | double |
public OnLoad ( |
||
node | ||
Результат | void |
public OnSave ( |
||
node | ||
Результат | void |
public OnStart ( StartState state ) : void | ||
state | StartState | |
Результат | void |
public GUIStyle,UnityEngine headingStyle | ||
Результат |