C# Class Engineer.FlightEngineer

Inheritance: PartModule
Show file Open project: CYBUTEK/Engineer

Public Properties

Property Type Description
hasEngineer bool
hasEngineerReset bool
headingStyle UnityEngine.GUIStyle
isVisible bool
settings Settings
windowPosition UnityEngine.Rect

Public Methods

Method Description
ACosh ( double x ) : double
OnLoad ( ConfigNode node ) : void
OnSave ( ConfigNode node ) : void
OnStart ( StartState state ) : void
Update ( ) : void

Private Methods

Method Description
CheckWindowMargin ( ) : void
DrawGUI ( ) : void
DrawOrbital ( ) : void
DrawRendezvous ( ) : void
DrawSurface ( ) : void
DrawVessel ( ) : void
DumpTree ( ) : void
GetDrag ( ) : double
InitSettings ( ) : void
InitStyles ( ) : void
LogSim ( ) : void
OnDestroy ( ) : void
ShowWindow ( ) : void
Window ( int windowId ) : void
normangle ( double ang ) : double
radiusdirection ( double theta ) : UnityEngine.Vector3d
timetoperiapsis ( double theta ) : double

Method Details

ACosh() public static method

public static ACosh ( double x ) : double
x double
return double

OnLoad() public method

public OnLoad ( ConfigNode node ) : void
node System.ConfigNode
return void

OnSave() public method

public OnSave ( ConfigNode node ) : void
node System.ConfigNode
return void

OnStart() public method

public OnStart ( StartState state ) : void
state StartState
return void

Update() public method

public Update ( ) : void
return void

Property Details

hasEngineer public static property

public static bool hasEngineer
return bool

hasEngineerReset public static property

public static bool hasEngineerReset
return bool

headingStyle public property

public GUIStyle,UnityEngine headingStyle
return UnityEngine.GUIStyle

isVisible public static property

public static bool isVisible
return bool

settings public static property

public static Settings settings
return Settings

windowPosition public property

public Rect,UnityEngine windowPosition
return UnityEngine.Rect