Свойство | Тип | Описание | |
---|---|---|---|
AnimationEnd | System.Boolean | ||
Background | UnityBackground | ||
Bird | |||
Button | |||
CurrentCheckpoint | Option |
||
CurrentTrack | Option |
||
Foreground | UnityBackground | ||
Fox | |||
JustEntered | bool | ||
PauseMenu | Option |
||
RunningTutorial | System.Boolean | ||
StopGame | System.Boolean | ||
UnityAudio | UnityAudio | ||
__PauseButton | |||
___dt00 | System.TimeSpan | ||
___elems10 | System.Collections.Generic.List |
||
___i10 | |||
___item10 | |||
___item110 | |||
___item21 | |||
___item32 | |||
___t000 | System.DateTime | ||
___t100 | System.DateTime | ||
___texture10 | System.String | ||
count_down1 | System.Single | ||
count_down2 | System.Single | ||
count_down3 | System.Single | ||
count_down4 | System.Single | ||
counter121 | |||
counter13 | |||
counter191 | |||
counter51 | |||
frame | int |
Метод | Описание | |
---|---|---|
Rule0 ( float dt, |
||
Rule1 ( float dt, |
||
Rule2 ( float dt, |
||
Rule3 ( float dt, |
||
Rule4 ( float dt, |
||
Rule5 ( float dt, |
||
Start ( ) : void | ||
Update ( float dt, |
Метод | Описание | |
---|---|---|
Update ( ) : void |
public Rule0 ( float dt, |
||
dt | float | |
world | ||
Результат | void |
public Rule1 ( float dt, |
||
dt | float | |
world | ||
Результат | void |
public Rule2 ( float dt, |
||
dt | float | |
world | ||
Результат | void |
public Rule3 ( float dt, |
||
dt | float | |
world | ||
Результат | void |
public Rule4 ( float dt, |
||
dt | float | |
world | ||
Результат | void |
public Rule5 ( float dt, |
||
dt | float | |
world | ||
Результат | void |
public Update ( float dt, |
||
dt | float | |
world | ||
Результат | void |
public PauseButton,DyslexiaDetector __PauseButton | ||
Результат |
public System.Collections.Generic.List |
||
Результат | System.Collections.Generic.List |