C# Class DyslexiaDetector.World

Inheritance: UnityEngine.MonoBehaviour
Mostra file Open project: vs-team/casanova-mk2 Class Usage Examples

Public Properties

Property Type Description
AnimationEnd System.Boolean
Background UnityBackground
Bird Animal
Button Button
CurrentCheckpoint Option
CurrentTrack Option
Foreground UnityBackground
Fox Animal
JustEntered bool
PauseMenu Option
RunningTutorial System.Boolean
StopGame System.Boolean
UnityAudio UnityAudio
__PauseButton PauseButton
___dt00 System.TimeSpan
___elems10 System.Collections.Generic.List>
___i10 System.Int32
___item10 Track.Item
___item110 Track.Item
___item21 Track.Item
___item32 UnityEngine.Transform
___t000 System.DateTime
___t100 System.DateTime
___texture10 System.String
count_down1 System.Single
count_down2 System.Single
count_down3 System.Single
count_down4 System.Single
counter121 System.Int32
counter13 System.Int32
counter191 System.Int32
counter51 System.Int32
frame int

Public Methods

Method Description
Rule0 ( float dt, World world ) : void
Rule1 ( float dt, World world ) : void
Rule2 ( float dt, World world ) : void
Rule3 ( float dt, World world ) : void
Rule4 ( float dt, World world ) : void
Rule5 ( float dt, World world ) : void
Start ( ) : void
Update ( float dt, World world ) : void

Private Methods

Method Description
Update ( ) : void

Method Details

Rule0() public method

public Rule0 ( float dt, World world ) : void
dt float
world World
return void

Rule1() public method

public Rule1 ( float dt, World world ) : void
dt float
world World
return void

Rule2() public method

public Rule2 ( float dt, World world ) : void
dt float
world World
return void

Rule3() public method

public Rule3 ( float dt, World world ) : void
dt float
world World
return void

Rule4() public method

public Rule4 ( float dt, World world ) : void
dt float
world World
return void

Rule5() public method

public Rule5 ( float dt, World world ) : void
dt float
world World
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( float dt, World world ) : void
dt float
world World
return void

Property Details

AnimationEnd public_oe property

public Boolean,System AnimationEnd
return System.Boolean

Background public_oe property

public UnityBackground Background
return UnityBackground

Bird public_oe property

public Animal,DyslexiaDetector Bird
return Animal

Button public_oe property

public Button,DyslexiaDetector Button
return Button

CurrentCheckpoint public_oe property

public Option CurrentCheckpoint
return Option

CurrentTrack public_oe property

public Option CurrentTrack
return Option

Foreground public_oe property

public UnityBackground Foreground
return UnityBackground

Fox public_oe property

public Animal,DyslexiaDetector Fox
return Animal

JustEntered public_oe property

public bool JustEntered
return bool

PauseMenu public_oe property

public Option PauseMenu
return Option

RunningTutorial public_oe property

public Boolean,System RunningTutorial
return System.Boolean

StopGame public_oe property

public Boolean,System StopGame
return System.Boolean

UnityAudio public_oe property

public UnityAudio UnityAudio
return UnityAudio

__PauseButton public_oe property

public PauseButton,DyslexiaDetector __PauseButton
return PauseButton

___dt00 public_oe property

public TimeSpan,System ___dt00
return System.TimeSpan

___elems10 public_oe property

public System.Collections.Generic.List> ___elems10
return System.Collections.Generic.List>

___i10 public_oe property

public Int32,System ___i10
return System.Int32

___item10 public_oe property

public Item,Track ___item10
return Track.Item

___item110 public_oe property

public Item,Track ___item110
return Track.Item

___item21 public_oe property

public Item,Track ___item21
return Track.Item

___item32 public_oe property

public Transform,UnityEngine ___item32
return UnityEngine.Transform

___t000 public_oe property

public DateTime,System ___t000
return System.DateTime

___t100 public_oe property

public DateTime,System ___t100
return System.DateTime

___texture10 public_oe property

public String,System ___texture10
return System.String

count_down1 public_oe property

public Single,System count_down1
return System.Single

count_down2 public_oe property

public Single,System count_down2
return System.Single

count_down3 public_oe property

public Single,System count_down3
return System.Single

count_down4 public_oe property

public Single,System count_down4
return System.Single

counter121 public_oe property

public Int32,System counter121
return System.Int32

counter13 public_oe property

public Int32,System counter13
return System.Int32

counter191 public_oe property

public Int32,System counter191
return System.Int32

counter51 public_oe property

public Int32,System counter51
return System.Int32

frame public_oe static_oe property

public static int frame
return int