Свойство | Тип | Описание | |
---|---|---|---|
Attributes | ushort[] | ||
Berserk | byte[] | ||
BerserkBar | byte[] | ||
BerserkSpeed | float[] | ||
CHP | int[] | ||
CMP | int[] | ||
CharacterId | uint[] | ||
CharacterName | string[] | ||
Experience | ulong[] | ||
GM | byte[] | ||
Gold | ulong[] | ||
HP | uint[] | ||
Hit | ushort[] | ||
Intelligence | ushort[] | ||
Level | byte[] | ||
MP | uint[] | ||
MagDef | ushort[] | ||
MaxMag | ushort[] | ||
MaxPhy | ushort[] | ||
MaxSlots | byte[] | ||
MinMag | ushort[] | ||
MinPhy | ushort[] | ||
Model | uint[] | ||
NumberOfCharacters | int | ||
PVP | sbyte[] | ||
Parry | ushort[] | ||
PhyDef | ushort[] | ||
RunSpeed | float[] | ||
SkillPointBar | ushort[] | ||
SkillPoints | uint[] | ||
Strength | ushort[] | ||
UniqueId | uint[] | ||
Volume | byte[] | ||
WalkSpeed | float[] | ||
X | float[] | ||
XSector | byte[] | ||
Y | float[] | ||
YSector | byte[] | ||
Z | float[] |
Метод | Описание | |
---|---|---|
GetIndexByName ( string Name ) : int | ||
Pulse ( ) : void |
public GetIndexByName ( string Name ) : int | ||
Name | string | |
Результат | int |