C# Class DarkEmu_GameServer.DatabaseCore.Character_

Show file Open project: CarlosX/DarkEmu

Public Properties

Property Type Description
Attributes ushort[]
Berserk byte[]
BerserkBar byte[]
BerserkSpeed float[]
CHP int[]
CMP int[]
CharacterId uint[]
CharacterName string[]
Experience ulong[]
GM byte[]
Gold ulong[]
HP uint[]
Hit ushort[]
Intelligence ushort[]
Level byte[]
MP uint[]
MagDef ushort[]
MaxMag ushort[]
MaxPhy ushort[]
MaxSlots byte[]
MinMag ushort[]
MinPhy ushort[]
Model uint[]
NumberOfCharacters int
PVP sbyte[]
Parry ushort[]
PhyDef ushort[]
RunSpeed float[]
SkillPointBar ushort[]
SkillPoints uint[]
Strength ushort[]
UniqueId uint[]
Volume byte[]
WalkSpeed float[]
X float[]
XSector byte[]
Y float[]
YSector byte[]
Z float[]

Public Methods

Method Description
GetIndexByName ( string Name ) : int
Pulse ( ) : void

Method Details

GetIndexByName() public method

public GetIndexByName ( string Name ) : int
Name string
return int

Pulse() public method

public Pulse ( ) : void
return void

Property Details

Attributes public property

public ushort[] Attributes
return ushort[]

Berserk public property

public byte[] Berserk
return byte[]

BerserkBar public property

public byte[] BerserkBar
return byte[]

BerserkSpeed public property

public float[] BerserkSpeed
return float[]

CHP public property

public int[] CHP
return int[]

CMP public property

public int[] CMP
return int[]

CharacterId public property

public uint[] CharacterId
return uint[]

CharacterName public property

public string[] CharacterName
return string[]

Experience public property

public ulong[] Experience
return ulong[]

GM public property

public byte[] GM
return byte[]

Gold public property

public ulong[] Gold
return ulong[]

HP public property

public uint[] HP
return uint[]

Hit public property

public ushort[] Hit
return ushort[]

Intelligence public property

public ushort[] Intelligence
return ushort[]

Level public property

public byte[] Level
return byte[]

MP public property

public uint[] MP
return uint[]

MagDef public property

public ushort[] MagDef
return ushort[]

MaxMag public property

public ushort[] MaxMag
return ushort[]

MaxPhy public property

public ushort[] MaxPhy
return ushort[]

MaxSlots public property

public byte[] MaxSlots
return byte[]

MinMag public property

public ushort[] MinMag
return ushort[]

MinPhy public property

public ushort[] MinPhy
return ushort[]

Model public property

public uint[] Model
return uint[]

NumberOfCharacters public property

public int NumberOfCharacters
return int

PVP public property

public sbyte[] PVP
return sbyte[]

Parry public property

public ushort[] Parry
return ushort[]

PhyDef public property

public ushort[] PhyDef
return ushort[]

RunSpeed public property

public float[] RunSpeed
return float[]

SkillPointBar public property

public ushort[] SkillPointBar
return ushort[]

SkillPoints public property

public uint[] SkillPoints
return uint[]

Strength public property

public ushort[] Strength
return ushort[]

UniqueId public property

public uint[] UniqueId
return uint[]

Volume public property

public byte[] Volume
return byte[]

WalkSpeed public property

public float[] WalkSpeed
return float[]

X public property

public float[] X
return float[]

XSector public property

public byte[] XSector
return byte[]

Y public property

public float[] Y
return float[]

YSector public property

public byte[] YSector
return byte[]

Z public property

public float[] Z
return float[]