Метод | Описание | |
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AnimationObject ( |
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AnimationObject ( |
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Draw ( Matrix cameraTransform ) : void | ||
Update ( |
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checkDeathObject ( ) : bool | ||
reloadNonSerializedAssets ( ) : void |
public AnimationObject ( |
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world | ||
animTexturename | string | |
objectTexturename | string | |
sprWidth | int | |
sprHeight | int | |
animInt | int | |
myNumFrames | int | |
Результат | System |
public AnimationObject ( |
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world | ||
animTexturename | string | |
objectTexturename | string | |
sprWidth | int | |
sprHeight | int | |
animInt | int | |
myNumFrames | int | |
hasBody | bool | |
deathObject | bool | |
Результат | System |
public Draw ( Matrix cameraTransform ) : void | ||
cameraTransform | Matrix | |
Результат | void |
public Update ( |
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world | ||
dt | float | |
Результат | void |
public reloadNonSerializedAssets ( ) : void | ||
Результат | void |