메소드 | 설명 | |
---|---|---|
AnimationObject ( |
||
AnimationObject ( |
||
Draw ( Matrix cameraTransform ) : void | ||
Update ( |
||
checkDeathObject ( ) : bool | ||
reloadNonSerializedAssets ( ) : void |
public AnimationObject ( |
||
world | ||
animTexturename | string | |
objectTexturename | string | |
sprWidth | int | |
sprHeight | int | |
animInt | int | |
myNumFrames | int | |
리턴 | System |
public AnimationObject ( |
||
world | ||
animTexturename | string | |
objectTexturename | string | |
sprWidth | int | |
sprHeight | int | |
animInt | int | |
myNumFrames | int | |
hasBody | bool | |
deathObject | bool | |
리턴 | System |