C# 클래스 CrisisAtSwissStation.AnimationObject

상속: BoxObject
파일 보기 프로젝트 열기: danielpcox/Crisis-at-Swiss-Station 1 사용 예제들

공개 메소드들

메소드 설명
AnimationObject ( World world, string animTexturename, string objectTexturename, int sprWidth, int sprHeight, int animInt, int myNumFrames ) : System
AnimationObject ( World world, string animTexturename, string objectTexturename, int sprWidth, int sprHeight, int animInt, int myNumFrames, bool hasBody, bool deathObject ) : System
Draw ( Matrix cameraTransform ) : void
Update ( CASSWorld world, float dt ) : void
checkDeathObject ( ) : bool
reloadNonSerializedAssets ( ) : void

메소드 상세

AnimationObject() 공개 메소드

public AnimationObject ( World world, string animTexturename, string objectTexturename, int sprWidth, int sprHeight, int animInt, int myNumFrames ) : System
world Box2DX.Dynamics.World
animTexturename string
objectTexturename string
sprWidth int
sprHeight int
animInt int
myNumFrames int
리턴 System

AnimationObject() 공개 메소드

public AnimationObject ( World world, string animTexturename, string objectTexturename, int sprWidth, int sprHeight, int animInt, int myNumFrames, bool hasBody, bool deathObject ) : System
world Box2DX.Dynamics.World
animTexturename string
objectTexturename string
sprWidth int
sprHeight int
animInt int
myNumFrames int
hasBody bool
deathObject bool
리턴 System

Draw() 공개 메소드

public Draw ( Matrix cameraTransform ) : void
cameraTransform Matrix
리턴 void

Update() 공개 메소드

public Update ( CASSWorld world, float dt ) : void
world CASSWorld
dt float
리턴 void

checkDeathObject() 공개 메소드

public checkDeathObject ( ) : bool
리턴 bool

reloadNonSerializedAssets() 공개 메소드

public reloadNonSerializedAssets ( ) : void
리턴 void