C# Class CrisisAtSwissStation.AnimationObject

Inheritance: BoxObject
Mostra file Open project: danielpcox/Crisis-at-Swiss-Station Class Usage Examples

Public Methods

Method Description
AnimationObject ( World world, string animTexturename, string objectTexturename, int sprWidth, int sprHeight, int animInt, int myNumFrames ) : System
AnimationObject ( World world, string animTexturename, string objectTexturename, int sprWidth, int sprHeight, int animInt, int myNumFrames, bool hasBody, bool deathObject ) : System
Draw ( Matrix cameraTransform ) : void
Update ( CASSWorld world, float dt ) : void
checkDeathObject ( ) : bool
reloadNonSerializedAssets ( ) : void

Method Details

AnimationObject() public method

public AnimationObject ( World world, string animTexturename, string objectTexturename, int sprWidth, int sprHeight, int animInt, int myNumFrames ) : System
world Box2DX.Dynamics.World
animTexturename string
objectTexturename string
sprWidth int
sprHeight int
animInt int
myNumFrames int
return System

AnimationObject() public method

public AnimationObject ( World world, string animTexturename, string objectTexturename, int sprWidth, int sprHeight, int animInt, int myNumFrames, bool hasBody, bool deathObject ) : System
world Box2DX.Dynamics.World
animTexturename string
objectTexturename string
sprWidth int
sprHeight int
animInt int
myNumFrames int
hasBody bool
deathObject bool
return System

Draw() public method

public Draw ( Matrix cameraTransform ) : void
cameraTransform Matrix
return void

Update() public method

public Update ( CASSWorld world, float dt ) : void
world CASSWorld
dt float
return void

checkDeathObject() public method

public checkDeathObject ( ) : bool
return bool

reloadNonSerializedAssets() public method

public reloadNonSerializedAssets ( ) : void
return void