C# Класс CannonGame.CannonGame

This is the main type for your game
Наследование: Microsoft.Xna.Framework.Game
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Открытые свойства

Свойство Тип Описание
ExitGame bool
Graphics GraphicsDeviceManager
Instance CannonGame
PreviousLevel int
SpriteBatch Microsoft.Xna.Framework.Graphics.SpriteBatch

Открытые методы

Метод Описание
CannonGame ( ) : System
ChangeState ( int index ) : void

Защищенные методы

Метод Описание
Draw ( GameTime gameTime ) : void

This is called when the game should draw itself.

Initialize ( ) : void

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.

LoadContent ( ) : void

LoadContent will be called once per game and is the place to load all of your content.

UnloadContent ( ) : void

UnloadContent will be called once per game and is the place to unload all content.

Update ( GameTime gameTime ) : void

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.

Описание методов

CannonGame() публичный Метод

public CannonGame ( ) : System
Результат System

ChangeState() публичный статический Метод

public static ChangeState ( int index ) : void
index int
Результат void

Draw() защищенный Метод

This is called when the game should draw itself.
protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
Результат void

Initialize() защищенный Метод

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
protected Initialize ( ) : void
Результат void

LoadContent() защищенный Метод

LoadContent will be called once per game and is the place to load all of your content.
protected LoadContent ( ) : void
Результат void

UnloadContent() защищенный Метод

UnloadContent will be called once per game and is the place to unload all content.
protected UnloadContent ( ) : void
Результат void

Update() защищенный Метод

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
Результат void

Описание свойств

ExitGame публичное статическое свойство

public static bool ExitGame
Результат bool

Graphics публичное свойство

public GraphicsDeviceManager Graphics
Результат GraphicsDeviceManager

Instance публичное статическое свойство

public static CannonGame,CannonGame Instance
Результат CannonGame

PreviousLevel публичное статическое свойство

public static int PreviousLevel
Результат int

SpriteBatch публичное свойство

public SpriteBatch,Microsoft.Xna.Framework.Graphics SpriteBatch
Результат Microsoft.Xna.Framework.Graphics.SpriteBatch