C# Class CannonGame.CannonGame

This is the main type for your game
Inheritance: Microsoft.Xna.Framework.Game
ファイルを表示 Open project: obcilion/xnaKanonSpill Class Usage Examples

Public Properties

Property Type Description
ExitGame bool
Graphics GraphicsDeviceManager
Instance CannonGame
PreviousLevel int
SpriteBatch Microsoft.Xna.Framework.Graphics.SpriteBatch

Public Methods

Method Description
CannonGame ( ) : System
ChangeState ( int index ) : void

Protected Methods

Method Description
Draw ( GameTime gameTime ) : void

This is called when the game should draw itself.

Initialize ( ) : void

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.

LoadContent ( ) : void

LoadContent will be called once per game and is the place to load all of your content.

UnloadContent ( ) : void

UnloadContent will be called once per game and is the place to unload all content.

Update ( GameTime gameTime ) : void

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.

Method Details

CannonGame() public method

public CannonGame ( ) : System
return System

ChangeState() public static method

public static ChangeState ( int index ) : void
index int
return void

Draw() protected method

This is called when the game should draw itself.
protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
return void

Initialize() protected method

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
protected Initialize ( ) : void
return void

LoadContent() protected method

LoadContent will be called once per game and is the place to load all of your content.
protected LoadContent ( ) : void
return void

UnloadContent() protected method

UnloadContent will be called once per game and is the place to unload all content.
protected UnloadContent ( ) : void
return void

Update() protected method

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
return void

Property Details

ExitGame public_oe static_oe property

public static bool ExitGame
return bool

Graphics public_oe property

public GraphicsDeviceManager Graphics
return GraphicsDeviceManager

Instance public_oe static_oe property

public static CannonGame,CannonGame Instance
return CannonGame

PreviousLevel public_oe static_oe property

public static int PreviousLevel
return int

SpriteBatch public_oe property

public SpriteBatch,Microsoft.Xna.Framework.Graphics SpriteBatch
return Microsoft.Xna.Framework.Graphics.SpriteBatch