C# 클래스 CannonGame.CannonGame

This is the main type for your game
상속: Microsoft.Xna.Framework.Game
파일 보기 프로젝트 열기: obcilion/xnaKanonSpill 1 사용 예제들

공개 프로퍼티들

프로퍼티 타입 설명
ExitGame bool
Graphics GraphicsDeviceManager
Instance CannonGame
PreviousLevel int
SpriteBatch Microsoft.Xna.Framework.Graphics.SpriteBatch

공개 메소드들

메소드 설명
CannonGame ( ) : System
ChangeState ( int index ) : void

보호된 메소드들

메소드 설명
Draw ( GameTime gameTime ) : void

This is called when the game should draw itself.

Initialize ( ) : void

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.

LoadContent ( ) : void

LoadContent will be called once per game and is the place to load all of your content.

UnloadContent ( ) : void

UnloadContent will be called once per game and is the place to unload all content.

Update ( GameTime gameTime ) : void

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.

메소드 상세

CannonGame() 공개 메소드

public CannonGame ( ) : System
리턴 System

ChangeState() 공개 정적인 메소드

public static ChangeState ( int index ) : void
index int
리턴 void

Draw() 보호된 메소드

This is called when the game should draw itself.
protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
리턴 void

Initialize() 보호된 메소드

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
protected Initialize ( ) : void
리턴 void

LoadContent() 보호된 메소드

LoadContent will be called once per game and is the place to load all of your content.
protected LoadContent ( ) : void
리턴 void

UnloadContent() 보호된 메소드

UnloadContent will be called once per game and is the place to unload all content.
protected UnloadContent ( ) : void
리턴 void

Update() 보호된 메소드

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
리턴 void

프로퍼티 상세

ExitGame 공개적으로 정적으로 프로퍼티

public static bool ExitGame
리턴 bool

Graphics 공개적으로 프로퍼티

public GraphicsDeviceManager Graphics
리턴 GraphicsDeviceManager

Instance 공개적으로 정적으로 프로퍼티

public static CannonGame,CannonGame Instance
리턴 CannonGame

PreviousLevel 공개적으로 정적으로 프로퍼티

public static int PreviousLevel
리턴 int

SpriteBatch 공개적으로 프로퍼티

public SpriteBatch,Microsoft.Xna.Framework.Graphics SpriteBatch
리턴 Microsoft.Xna.Framework.Graphics.SpriteBatch