C# Class CannonGame.CannonGame

This is the main type for your game
Inheritance: Microsoft.Xna.Framework.Game
Afficher le fichier Open project: obcilion/xnaKanonSpill Class Usage Examples

Méthodes publiques

Свойство Type Description
ExitGame bool
Graphics GraphicsDeviceManager
Instance CannonGame
PreviousLevel int
SpriteBatch Microsoft.Xna.Framework.Graphics.SpriteBatch

Méthodes publiques

Méthode Description
CannonGame ( ) : System
ChangeState ( int index ) : void

Méthodes protégées

Méthode Description
Draw ( GameTime gameTime ) : void

This is called when the game should draw itself.

Initialize ( ) : void

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.

LoadContent ( ) : void

LoadContent will be called once per game and is the place to load all of your content.

UnloadContent ( ) : void

UnloadContent will be called once per game and is the place to unload all content.

Update ( GameTime gameTime ) : void

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.

Method Details

CannonGame() public méthode

public CannonGame ( ) : System
Résultat System

ChangeState() public static méthode

public static ChangeState ( int index ) : void
index int
Résultat void

Draw() protected méthode

This is called when the game should draw itself.
protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
Résultat void

Initialize() protected méthode

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
protected Initialize ( ) : void
Résultat void

LoadContent() protected méthode

LoadContent will be called once per game and is the place to load all of your content.
protected LoadContent ( ) : void
Résultat void

UnloadContent() protected méthode

UnloadContent will be called once per game and is the place to unload all content.
protected UnloadContent ( ) : void
Résultat void

Update() protected méthode

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
Résultat void

Property Details

ExitGame public_oe static_oe property

public static bool ExitGame
Résultat bool

Graphics public_oe property

public GraphicsDeviceManager Graphics
Résultat GraphicsDeviceManager

Instance public_oe static_oe property

public static CannonGame,CannonGame Instance
Résultat CannonGame

PreviousLevel public_oe static_oe property

public static int PreviousLevel
Résultat int

SpriteBatch public_oe property

public SpriteBatch,Microsoft.Xna.Framework.Graphics SpriteBatch
Résultat Microsoft.Xna.Framework.Graphics.SpriteBatch