C# Класс CameraBuddy.Spectate.Core.Movement

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Открытые методы

Метод Описание
GetPointsOnCirlce ( System.Vector3 origin, float radius, float steps = 50 ) : System.Vector3[]
GetPossiableMovements ( System.Vector3 origin, bool reverse = false, float step = 50, float minDistance = 200, float maxDistance = 500 ) : System.Vector3[]
RandomPoint ( this point, float minDistance, float maxDistance = 100 ) : System.Vector3
SortPointsByDistance ( System.Vector3 origin, System.Vector3 points ) : System.Vector3[]
WalkToTurrent ( Lane lane, Buildings tier, float distance, bool allyTurrent = true ) : bool

Описание методов

GetPointsOnCirlce() публичный статический Метод

public static GetPointsOnCirlce ( System.Vector3 origin, float radius, float steps = 50 ) : System.Vector3[]
origin System.Vector3
radius float
steps float
Результат System.Vector3[]

GetPossiableMovements() публичный статический Метод

public static GetPossiableMovements ( System.Vector3 origin, bool reverse = false, float step = 50, float minDistance = 200, float maxDistance = 500 ) : System.Vector3[]
origin System.Vector3
reverse bool
step float
minDistance float
maxDistance float
Результат System.Vector3[]

RandomPoint() публичный статический Метод

public static RandomPoint ( this point, float minDistance, float maxDistance = 100 ) : System.Vector3
point this
minDistance float
maxDistance float
Результат System.Vector3

SortPointsByDistance() публичный статический Метод

public static SortPointsByDistance ( System.Vector3 origin, System.Vector3 points ) : System.Vector3[]
origin System.Vector3
points System.Vector3
Результат System.Vector3[]

WalkToTurrent() публичный статический Метод

public static WalkToTurrent ( Lane lane, Buildings tier, float distance, bool allyTurrent = true ) : bool
lane Lane
tier CameraBuddy.Spectate.Situation.Buildings
distance float
allyTurrent bool
Результат bool