C# Class CameraBuddy.Spectate.Core.Movement

Show file Open project: coman3/EloBuddy.Addons

Public Methods

Method Description
GetPointsOnCirlce ( System.Vector3 origin, float radius, float steps = 50 ) : System.Vector3[]
GetPossiableMovements ( System.Vector3 origin, bool reverse = false, float step = 50, float minDistance = 200, float maxDistance = 500 ) : System.Vector3[]
RandomPoint ( this point, float minDistance, float maxDistance = 100 ) : System.Vector3
SortPointsByDistance ( System.Vector3 origin, System.Vector3 points ) : System.Vector3[]
WalkToTurrent ( Lane lane, Buildings tier, float distance, bool allyTurrent = true ) : bool

Method Details

GetPointsOnCirlce() public static method

public static GetPointsOnCirlce ( System.Vector3 origin, float radius, float steps = 50 ) : System.Vector3[]
origin System.Vector3
radius float
steps float
return System.Vector3[]

GetPossiableMovements() public static method

public static GetPossiableMovements ( System.Vector3 origin, bool reverse = false, float step = 50, float minDistance = 200, float maxDistance = 500 ) : System.Vector3[]
origin System.Vector3
reverse bool
step float
minDistance float
maxDistance float
return System.Vector3[]

RandomPoint() public static method

public static RandomPoint ( this point, float minDistance, float maxDistance = 100 ) : System.Vector3
point this
minDistance float
maxDistance float
return System.Vector3

SortPointsByDistance() public static method

public static SortPointsByDistance ( System.Vector3 origin, System.Vector3 points ) : System.Vector3[]
origin System.Vector3
points System.Vector3
return System.Vector3[]

WalkToTurrent() public static method

public static WalkToTurrent ( Lane lane, Buildings tier, float distance, bool allyTurrent = true ) : bool
lane Lane
tier CameraBuddy.Spectate.Situation.Buildings
distance float
allyTurrent bool
return bool