Method | Description | |
---|---|---|
GetPointsOnCirlce ( System.Vector3 origin, float radius, float steps = 50 ) : System.Vector3[] | ||
GetPossiableMovements ( System.Vector3 origin, bool reverse = false, float step = 50, float minDistance = 200, float maxDistance = 500 ) : System.Vector3[] | ||
RandomPoint ( this point, float minDistance, float maxDistance = 100 ) : System.Vector3 | ||
SortPointsByDistance ( System.Vector3 origin, System.Vector3 points ) : System.Vector3[] | ||
WalkToTurrent ( Lane lane, |
public static GetPointsOnCirlce ( System.Vector3 origin, float radius, float steps = 50 ) : System.Vector3[] | ||
origin | System.Vector3 | |
radius | float | |
steps | float | |
return | System.Vector3[] |
public static GetPossiableMovements ( System.Vector3 origin, bool reverse = false, float step = 50, float minDistance = 200, float maxDistance = 500 ) : System.Vector3[] | ||
origin | System.Vector3 | |
reverse | bool | |
step | float | |
minDistance | float | |
maxDistance | float | |
return | System.Vector3[] |
public static RandomPoint ( this point, float minDistance, float maxDistance = 100 ) : System.Vector3 | ||
point | this | |
minDistance | float | |
maxDistance | float | |
return | System.Vector3 |
public static SortPointsByDistance ( System.Vector3 origin, System.Vector3 points ) : System.Vector3[] | ||
origin | System.Vector3 | |
points | System.Vector3 | |
return | System.Vector3[] |
public static WalkToTurrent ( Lane lane, |
||
lane | Lane | |
tier | ||
distance | float | |
allyTurrent | bool | |
return | bool |