C# 클래스 CameraBuddy.Spectate.Core.Movement

파일 보기 프로젝트 열기: coman3/EloBuddy.Addons

공개 메소드들

메소드 설명
GetPointsOnCirlce ( System.Vector3 origin, float radius, float steps = 50 ) : System.Vector3[]
GetPossiableMovements ( System.Vector3 origin, bool reverse = false, float step = 50, float minDistance = 200, float maxDistance = 500 ) : System.Vector3[]
RandomPoint ( this point, float minDistance, float maxDistance = 100 ) : System.Vector3
SortPointsByDistance ( System.Vector3 origin, System.Vector3 points ) : System.Vector3[]
WalkToTurrent ( Lane lane, Buildings tier, float distance, bool allyTurrent = true ) : bool

메소드 상세

GetPointsOnCirlce() 공개 정적인 메소드

public static GetPointsOnCirlce ( System.Vector3 origin, float radius, float steps = 50 ) : System.Vector3[]
origin System.Vector3
radius float
steps float
리턴 System.Vector3[]

GetPossiableMovements() 공개 정적인 메소드

public static GetPossiableMovements ( System.Vector3 origin, bool reverse = false, float step = 50, float minDistance = 200, float maxDistance = 500 ) : System.Vector3[]
origin System.Vector3
reverse bool
step float
minDistance float
maxDistance float
리턴 System.Vector3[]

RandomPoint() 공개 정적인 메소드

public static RandomPoint ( this point, float minDistance, float maxDistance = 100 ) : System.Vector3
point this
minDistance float
maxDistance float
리턴 System.Vector3

SortPointsByDistance() 공개 정적인 메소드

public static SortPointsByDistance ( System.Vector3 origin, System.Vector3 points ) : System.Vector3[]
origin System.Vector3
points System.Vector3
리턴 System.Vector3[]

WalkToTurrent() 공개 정적인 메소드

public static WalkToTurrent ( Lane lane, Buildings tier, float distance, bool allyTurrent = true ) : bool
lane Lane
tier CameraBuddy.Spectate.Situation.Buildings
distance float
allyTurrent bool
리턴 bool