Метод | Описание | |
---|---|---|
Clear ( ) : void | ||
ObjectManager ( ArcadeRPG.GameState _game_state ) : System | ||
checkForGateAt ( int x, int y, int width, int height ) : bool | ||
getItemAt ( int x, int y, int width, int height ) : Item | ||
load ( ArcadeRPG.TileLayer _objects_layer ) : void |
public ObjectManager ( ArcadeRPG.GameState _game_state ) : System | ||
_game_state | ArcadeRPG.GameState | |
Результат | System |
public checkForGateAt ( int x, int y, int width, int height ) : bool | ||
x | int | |
y | int | |
width | int | |
height | int | |
Результат | bool |
public getItemAt ( int x, int y, int width, int height ) : Item | ||
x | int | |
y | int | |
width | int | |
height | int | |
Результат | Item |
public load ( ArcadeRPG.TileLayer _objects_layer ) : void | ||
_objects_layer | ArcadeRPG.TileLayer | |
Результат | void |