Свойство | Тип | Описание | |
---|---|---|---|
damagesEnemies | bool | ||
damagesPlayers | bool | ||
dmgAmount | float | ||
flinchPower | int | ||
hitAudio | |||
invTime | float | ||
isMagic | bool |
Метод | Описание | |
---|---|---|
GetDamageF ( ) : float | ||
GetDamageI ( ) : int | ||
OnTriggerStay ( Collider col ) : void | ||
Update ( ) : void | ||
getDamage ( ) : float | ||
setDamage ( float i ) : void |
public OnTriggerStay ( Collider col ) : void | ||
col | Collider | |
Результат | void |