C# Class dealConsistentDamage, Castle-Bashers

Inheritance: MonoBehaviour
Show file Open project: DevelopersGuild/Castle-Bashers

Public Properties

Property Type Description
damagesEnemies bool
damagesPlayers bool
dmgAmount float
flinchPower int
hitAudio UnityEngine.AudioClip
invTime float
isMagic bool

Public Methods

Method Description
GetDamageF ( ) : float
GetDamageI ( ) : int
OnTriggerStay ( Collider col ) : void
Update ( ) : void
getDamage ( ) : float
setDamage ( float i ) : void

Method Details

GetDamageF() public method

public GetDamageF ( ) : float
return float

GetDamageI() public method

public GetDamageI ( ) : int
return int

OnTriggerStay() public method

public OnTriggerStay ( Collider col ) : void
col Collider
return void

Update() public method

public Update ( ) : void
return void

getDamage() public method

public getDamage ( ) : float
return float

setDamage() public method

public setDamage ( float i ) : void
i float
return void

Property Details

damagesEnemies public property

public bool damagesEnemies
return bool

damagesPlayers public property

public bool damagesPlayers
return bool

dmgAmount public property

public float dmgAmount
return float

flinchPower public property

public int flinchPower
return int

hitAudio public property

public AudioClip,UnityEngine hitAudio
return UnityEngine.AudioClip

invTime public property

public float invTime
return float

isMagic public property

public bool isMagic
return bool