C# Class dealConsistentDamage, Castle-Bashers

Inheritance: MonoBehaviour
Mostrar archivo Open project: DevelopersGuild/Castle-Bashers

Public Properties

Property Type Description
damagesEnemies bool
damagesPlayers bool
dmgAmount float
flinchPower int
hitAudio UnityEngine.AudioClip
invTime float
isMagic bool

Public Methods

Method Description
GetDamageF ( ) : float
GetDamageI ( ) : int
OnTriggerStay ( Collider col ) : void
Update ( ) : void
getDamage ( ) : float
setDamage ( float i ) : void

Method Details

GetDamageF() public method

public GetDamageF ( ) : float
return float

GetDamageI() public method

public GetDamageI ( ) : int
return int

OnTriggerStay() public method

public OnTriggerStay ( Collider col ) : void
col Collider
return void

Update() public method

public Update ( ) : void
return void

getDamage() public method

public getDamage ( ) : float
return float

setDamage() public method

public setDamage ( float i ) : void
i float
return void

Property Details

damagesEnemies public_oe property

public bool damagesEnemies
return bool

damagesPlayers public_oe property

public bool damagesPlayers
return bool

dmgAmount public_oe property

public float dmgAmount
return float

flinchPower public_oe property

public int flinchPower
return int

hitAudio public_oe property

public AudioClip,UnityEngine hitAudio
return UnityEngine.AudioClip

invTime public_oe property

public float invTime
return float

isMagic public_oe property

public bool isMagic
return bool