Свойство | Тип | Описание | |
---|---|---|---|
weapon | Weapon[], |
Метод | Описание | |
---|---|---|
AddElement ( int index ) : void | ||
AddEquipmentPart ( int index ) : void | ||
AddRace ( ) : void | ||
AddSize ( ) : void | ||
AddStatusEffect ( int index ) : void | ||
AddStatusValue ( int index ) : void | ||
AddWeapon ( string n, string d, int count, int epCount, int seCount ) : void | ||
Copy ( int index ) : void | ||
CreateFilterList ( bool showIDs ) : void | ||
GetCopy ( int index ) : Weapon, | ||
GetIconPath ( ) : string | ||
LoadData ( ) : void | ||
RemoveBaseAttack ( int index ) : void | ||
RemoveData ( int index ) : void | ||
RemoveDifficulty ( int index ) : void | ||
RemoveElement ( int index ) : void | ||
RemoveEquipmentPart ( int index ) : void | ||
RemoveRace ( int index ) : void | ||
RemoveSize ( int index ) : void | ||
RemoveSkill ( int index ) : void | ||
RemoveStatusEffect ( int index ) : void | ||
RemoveStatusValue ( int index ) : void | ||
SaveData ( ) : void | ||
SetStatusValueType ( int index, StatusValueType val ) : void | ||
WeaponData ( ) : System.Collections |
public AddEquipmentPart ( int index ) : void | ||
index | int | |
Результат | void |
public AddStatusEffect ( int index ) : void | ||
index | int | |
Результат | void |
public AddStatusValue ( int index ) : void | ||
index | int | |
Результат | void |
public AddWeapon ( string n, string d, int count, int epCount, int seCount ) : void | ||
n | string | |
d | string | |
count | int | |
epCount | int | |
seCount | int | |
Результат | void |
public CreateFilterList ( bool showIDs ) : void | ||
showIDs | bool | |
Результат | void |
public RemoveBaseAttack ( int index ) : void | ||
index | int | |
Результат | void |
public RemoveDifficulty ( int index ) : void | ||
index | int | |
Результат | void |
public RemoveEquipmentPart ( int index ) : void | ||
index | int | |
Результат | void |
public RemoveStatusEffect ( int index ) : void | ||
index | int | |
Результат | void |
public RemoveStatusValue ( int index ) : void | ||
index | int | |
Результат | void |
public SetStatusValueType ( int index, StatusValueType val ) : void | ||
index | int | |
val | StatusValueType | |
Результат | void |
public WeaponData ( ) : System.Collections | ||
Результат | System.Collections |