메소드 |
설명 |
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AddElement ( int index ) : void |
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AddEquipmentPart ( int index ) : void |
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AddRace ( ) : void |
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AddSize ( ) : void |
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AddStatusEffect ( int index ) : void |
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AddStatusValue ( int index ) : void |
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AddWeapon ( string n, string d, int count, int epCount, int seCount ) : void |
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Copy ( int index ) : void |
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CreateFilterList ( bool showIDs ) : void |
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GetCopy ( int index ) : Weapon, |
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GetIconPath ( ) : string |
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LoadData ( ) : void |
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RemoveBaseAttack ( int index ) : void |
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RemoveData ( int index ) : void |
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RemoveDifficulty ( int index ) : void |
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RemoveElement ( int index ) : void |
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RemoveEquipmentPart ( int index ) : void |
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RemoveRace ( int index ) : void |
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RemoveSize ( int index ) : void |
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RemoveSkill ( int index ) : void |
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RemoveStatusEffect ( int index ) : void |
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RemoveStatusValue ( int index ) : void |
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SaveData ( ) : void |
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SetStatusValueType ( int index, StatusValueType val ) : void |
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WeaponData ( ) : System.Collections |
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