C# Class WeaponData, RPGQuest

Datei anzeigen Open project: hughrogers/RPGQuest Class Usage Examples

Public Properties

Property Type Description
weapon Weapon[],

Public Methods

Method Description
AddElement ( int index ) : void
AddEquipmentPart ( int index ) : void
AddRace ( ) : void
AddSize ( ) : void
AddStatusEffect ( int index ) : void
AddStatusValue ( int index ) : void
AddWeapon ( string n, string d, int count, int epCount, int seCount ) : void
Copy ( int index ) : void
CreateFilterList ( bool showIDs ) : void
GetCopy ( int index ) : Weapon,
GetIconPath ( ) : string
LoadData ( ) : void
RemoveBaseAttack ( int index ) : void
RemoveData ( int index ) : void
RemoveDifficulty ( int index ) : void
RemoveElement ( int index ) : void
RemoveEquipmentPart ( int index ) : void
RemoveRace ( int index ) : void
RemoveSize ( int index ) : void
RemoveSkill ( int index ) : void
RemoveStatusEffect ( int index ) : void
RemoveStatusValue ( int index ) : void
SaveData ( ) : void
SetStatusValueType ( int index, StatusValueType val ) : void
WeaponData ( ) : System.Collections

Method Details

AddElement() public method

public AddElement ( int index ) : void
index int
return void

AddEquipmentPart() public method

public AddEquipmentPart ( int index ) : void
index int
return void

AddRace() public method

public AddRace ( ) : void
return void

AddSize() public method

public AddSize ( ) : void
return void

AddStatusEffect() public method

public AddStatusEffect ( int index ) : void
index int
return void

AddStatusValue() public method

public AddStatusValue ( int index ) : void
index int
return void

AddWeapon() public method

public AddWeapon ( string n, string d, int count, int epCount, int seCount ) : void
n string
d string
count int
epCount int
seCount int
return void

Copy() public method

public Copy ( int index ) : void
index int
return void

CreateFilterList() public method

public CreateFilterList ( bool showIDs ) : void
showIDs bool
return void

GetCopy() public method

public GetCopy ( int index ) : Weapon,
index int
return Weapon,

GetIconPath() public method

public GetIconPath ( ) : string
return string

LoadData() public method

public LoadData ( ) : void
return void

RemoveBaseAttack() public method

public RemoveBaseAttack ( int index ) : void
index int
return void

RemoveData() public method

public RemoveData ( int index ) : void
index int
return void

RemoveDifficulty() public method

public RemoveDifficulty ( int index ) : void
index int
return void

RemoveElement() public method

public RemoveElement ( int index ) : void
index int
return void

RemoveEquipmentPart() public method

public RemoveEquipmentPart ( int index ) : void
index int
return void

RemoveRace() public method

public RemoveRace ( int index ) : void
index int
return void

RemoveSize() public method

public RemoveSize ( int index ) : void
index int
return void

RemoveSkill() public method

public RemoveSkill ( int index ) : void
index int
return void

RemoveStatusEffect() public method

public RemoveStatusEffect ( int index ) : void
index int
return void

RemoveStatusValue() public method

public RemoveStatusValue ( int index ) : void
index int
return void

SaveData() public method

public SaveData ( ) : void
return void

SetStatusValueType() public method

public SetStatusValueType ( int index, StatusValueType val ) : void
index int
val StatusValueType
return void

WeaponData() public method

public WeaponData ( ) : System.Collections
return System.Collections

Property Details

weapon public_oe property

public Weapon[], weapon
return Weapon[],